Hi, all!
I am working as a programmer in Project6014 - a fan sequel for Star Control 2: The Ur-Quan Masters.
(Check it out at http://code.google.com/p/project6014 )
In short: We are expanding the Ur-Quan Masters source code in order to build a faux sequel for the best sci-fi game there ever was! And we're making pretty good headway.
An idea I've been toying around is that it would be absolutely great to marry the two game genres I loved in my childhood the most: The action/dialogue of Ur-Quan Masters and the single-person adventure game in the style of Lucasarts and Sierra.
It is however painfully obvious that designing a complete adventure game engine into the UQM source code is too big a project to undertake for me. Thus I'm asking is there a way of porting the game source files designed in AGS into plain old C (or C++) code? Plus the required libraries? I understand Chris is is reluctant to go open source, but I'd be really grateful if there were some way to further my cause.
I am working as a programmer in Project6014 - a fan sequel for Star Control 2: The Ur-Quan Masters.
(Check it out at http://code.google.com/p/project6014 )
In short: We are expanding the Ur-Quan Masters source code in order to build a faux sequel for the best sci-fi game there ever was! And we're making pretty good headway.
An idea I've been toying around is that it would be absolutely great to marry the two game genres I loved in my childhood the most: The action/dialogue of Ur-Quan Masters and the single-person adventure game in the style of Lucasarts and Sierra.
It is however painfully obvious that designing a complete adventure game engine into the UQM source code is too big a project to undertake for me. Thus I'm asking is there a way of porting the game source files designed in AGS into plain old C (or C++) code? Plus the required libraries? I understand Chris is is reluctant to go open source, but I'd be really grateful if there were some way to further my cause.