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Messages - TonyJ

#1
ahem yes erm dur.. anyway thanks for that, of course you are totally correct, a case of spending too much time on one thing prevents me from seeing the obvious yet again (presently standing in corner of room with D hat on) Code now in global rep exec and working perfectly. ;)

Cheers
#2
Hi, re the above I can't get this code to behave as expected, its fairly obvious that I'm trying to cause an event following the collision, however where ever I put it, the code is triggered as soon as the game starts, I've tried it in all the obvious and not so obvious places global script, room script, rep exec, after room load etc with pretty much the same result each time, which of course means I don't fully understand whats occurring, any enlightenment would be appreciated

Code: ags
     if (cGrey.IsCollidingWithChar(cBbill) == 1)
   Display("told you something nasty would happen");
   Display("you should've stayed away from him....");
   player.ChangeRoom(300, 317, 232); 
#3
hi don't know if this will be any help , but, in the quest for a puzzle or two or at least a hint as to how they all screw together, i downloaded the module and plug in bundles assembled by some fine personage, in the graphics, misc, folder there is a jigsaw puzzle module that with very minor mods works well with latest AGS release, all that needs to be done really is to open and save it with 2.72, then reopen with latest release, copy across the relevant files and voila a puzzle room.  As for the problems with your code, bearing in mind that i'm a complete noob ;D I've a feeling that it's similar to some probs I had with constructing a new jigsaw type puzzle in that the parameters for the graphic included an offset to allow for overlapping areas and until I'd worked out what actually caused the bunching of pieces the results seem to have been very similar
#4
Thanks for replies chaps. prob was a dirty install that had left some corrupted files behind, all sorted now thanks for input.
#5
Hi for some reason I'm Unable to import plugins as the right click seems disabled and brings up no options  on plugin manager function forgive me if it's something I've done, but in my defence I have reinstalled latest version of AGS and am still unable to get it to work. any ideas??
#6
Hi all. new here, been sneaking away in the background pillaging the forums etc and attempting to make my first playable game. Age unimportant lets just say I'm old enough to know how much fun a ZX80 was ;D. Been playing adventure type games forever and after finally becoming slightly bored with actually playing games I thought it about time I had a go at making one. I've tried out various game engines of various types, and I must say that this is one of the easiest to use providing that you have a basic understanding of scripting.
I do have a few comments on the manual though, please understand I'm not trying to belittle the amazing work already put into this by many talented people.
Prior to becoming broken and having too much time on my hands I was a Marine Engineering Technician and one of the things I used to do was write instruction manuals for vessel owners that made sense of the installation manufacturers sometimes vague descriptions, you all know the kind of thing I mean, anyway to the point, one of the things I think the manual is missing is a glossary of all the commands that are available and a basic description of their function, I know the info is there but it can bee a pain to find, I see plenty of posts in the noob section that say refer to the manual and a glossary would certainly help out those transferring from other formats and beginners. Also is there a list somewhere of those plug-ins that are compatible with the latest release? as after a small disaster with a plug in and an un-backed up game I'm a bit wary of using them.
Anyway I'm planning on doing the final bits to my game this weekend and handing over to my daughters for ridicule and testing, 5 rooms a beginning and an end although the win part is pretty lame it's a start, next game will be a higher resolution I think, I'm not a great background artist but I'm quite good at making up composites of other images so although not 100% original they look quite good. Having trouble with the implementation of puzzles/challenges but it'll come. Happy game building all.

T
#7
I have recently started using the ags after using another engine for some time and although I'm getting used to it I'm having problems as stated in the title.
What I have is a door that is an object, this leads to another area, the door is initially visible and it stands at the leading edge of a walkable area, when the game runs the player can interact with the door correctly, in the method required to open it, for ease of creation it just disappears to reveal an open doorway, the problem is that  the player can walk through the door and because the walkable area is active, can proceed to the next room, the player is set to solid, however when i try to disable walkable area i get an error which states ' Error (line 2): Variable 'RemoveWalkableArea' is already imported, and also I get the same when I try to enable walkable area and even though I have door as solid (I think) its not.
Forgive me if I've not been able to find the answer elsewhere I've been crawling these pages and the manual for days before signing up and couldn't find a solution that works.

Cheers
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