True!
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Show posts MenuQuote from: Monsieur OUXX on Sat 29/11/2014 19:30:45Okay, I get it. This actually has nothing to do with the used normal maps, but rather the z-value of the light source set in the shader.
On your site there's a video of a platformer that takes place in a cave, with torchlights. Whenever the character walks in front of the torches, he does not obstruct the light, and he doesn't appear all black. Quite the opposite: he's fully enlighted, like he's standing behind the torch.
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