The sprites would appear the same in the game, but that doesn't matter because it is fixed now. For the record, the problem was that I needed the game to be set to 32-bit color for those sprites to look correctly. AGS then asked me if I wanted to use the image's alpha channel, which fixed it.
I appreciate the help (sorry if that sounded sarcastic; I really do appreciate someone trying to help me so quickly).
I appreciate the help (sorry if that sounded sarcastic; I really do appreciate someone trying to help me so quickly).