Dark Splashes #1
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Show posts MenuQuote from: Ali on Mon 30/05/2011 23:51:15I'm interested to know why you're recreating Exile style control rather than allowing free first person movement? Revelations allowed both kinds, but I can't see why a player would prefer to move between points.I was initially making it for myself, and I thought moving between points would make the experience easier to "puppet master". I played Darkness Within 2/Amnesia and I ended up 3D pixel-hunting in every little corner and it was annoying me. With points you know the objects have to be somewhere near there.
Quote from: Ali on Mon 30/05/2011 23:51:15I do like the way you move in to a fixed camera to look at the object on the shelf. I'd prefer to have free movement, tweening in to a locked camera for conversations and other interactions.Free movement could be added later. A few scripts would have to be tweaked to check for things like distance, that's all.
QuoteThe inventory and dialogue system are also very interesting. Are you able to create branching dialogue trees?Yes. I had a longer dialogue but I reset the script and didn't want to type it out again. I'll add a longer one now.
Quote from: Armageddon on Mon 30/05/2011 01:17:55I don't see why styles like that wouldn't be possible, but I can't see how that game plays. Your art style is down to you. When I say Myst, I'm just talking about the point-and-click style, so you could still make a game like Scratches. When the basic features are down, it wouldn't be a huge task to allow a walk-anywhere style like Penumbra/Amnesia/Darkness Within 2, or even a third-person Grim Fandango style.
While I like Myst style games this would be my ideal choice of gameplay style if I were making a 1st person adventure game in Unity.
http://cardboardcomputer.com/2011/02/15/balloon-diaspora/
Can't wait to see your demo.
QuoteI'd be interested. I got the hang of the basics in Unity, world building is fun, I even managed to animate a few things (like a rocket launch) which was very exciting. But I couldn't figure out how to make an object dissappear when you ran over it, and add an object to an inventory or anything. Nor speech. Also importing human figures and animating them....way beyond my knowledge. But I'd certainly be interested in your demo.I only just made my first inventory. It was easier than I thought it would be. The good thing about Unity is that the inspector can visualise the arrays for you, and you can see how it works. The conversation system I have can be typed straight into the Inspector, instead of requiring any hardcoding.
QuoteI've been working with Unity for a while. I'm not a scripter but perhaps I can help out on the art side? I also know how to get animated models (like characters) into the engine.I do art too, but we don't need anything special for the basic gameplay elements (you will see my lame cursors soon
Quote from: Leon on Sun 22/03/2009 20:48:37You're a legend, thanks. I found that same site on google while searching too.
Then you're lucky I have an offline mirror of that server
I uploaded the deluxe version here; it's the three chapters in one, playable from Windows.
Quote from: [ ... ] on Sun 03/07/2005 00:24:45http://www.live8live.com/theconcerts/index.shtml
They had some good bands, but the information about the concerts were embarassingly bad. I mean, there was NO information at all for WHEN WHICH band would play WHERE!
I saw "Green Day", who I almost meet in California one time by the way, and they where playing a pretty bad gig. It just didn't feel like a proper "Green Day" concert for some reason.
I would have loved to know when bands like Coldplay or Audioslave played, but there was - as said before -Ã, no information AT ALL. So you had to watch TV all day to find out and I don't have time for that!
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