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Messages - drewbian

#1
Thank you so much this worked perfectly. Will keep a note of 'trouble' in the title next time. Cheers for your help!
#2
I have two questions, one being which script do I put this in, the global script or the room script? And the other being how do I get this particular piece of script to work correctly. I am sort of a scripting noob but this has me completely stumped, after following the topic on the AGS wiki (http://americangirlscouts.org/agswiki/Scripting,_Code_%26_Interaction#Having_a_character_continuously_animated_in_the_background)

I have placed:

cNorberty.SetIdleView(17,10)

into the global script (my characters name is cNorberty and has his idle animation set to 17, with the number 10 referring to the a delay of 10 seconds i want between animations) but I am not sure if this is the correct area to be typing the script into as the tutorial is somewhat vague, and I am unsure as to whether or not I need to type function or another item to get the script to read the particular line I have entered. Any help would be greatly appreciated, thanks!
#3
Thanks for the replies! Am I correct in thinking that it is just a long process of removing all the script to do with the old characters? Or is there a quick template that only contains the 9verb interface and rules without the tutorial with Bman and Ego? Thanks for the help so far anyways
#4
Hi there, I have recently started using AGS and started making a game using the 9verb style template. How can I use the template, but without the default characters and game? can anyone tell me what script i need to delete? For example, we didn't want Bman and the cup in our game, or their dialogue etc etc. When we deleted the character of Bman from the toolbar on the side, our game would no longer run. We dont mind starting again because we were not very far into making the game, but we are in need of some help as we want to use the 9verb mi style but without all the extras that are in the game already (like the cup and Bman etc)
Thanks
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