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Messages - Sickened

#1
Alright, all your checks came out "positive" but I think I found the issue, however I still need some help. Basically, I had originally had a "Repeatedly Execute" script in the Global Script so that whenever the mouse button was pressed, the character would attack, and the keyboard controls movement, etc. All I did was take that script out and I could click on the GUI, the GUI would do it's thing, and I could click on the room and the character would walk to that position, which I DON'T want.

So, is there a way to maybe, if the cursor is above the coordinates of the GUI, to run the attack script, and then if it's under that point it would work with the GUI instead of attacking?
#2
Beginners' Technical Questions / GUI Issues
Thu 14/07/2011 15:53:35
I have a GUI bar that sits at the bottom of the screen the whole game, and when you press a button on the bar, another GUI pops up enabling you to do whatever that particular GUI does.. but the clicks aren't registering when I click on the buttons in-game. I've added an invisible "button" over everything on the bar, and like I said, it's not registering. I've attached the bar GUI because I know I probably didn't explain that well XD



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#3
Critics' Lounge / Re: "Epic Game" Idea
Thu 30/06/2011 14:31:08
Thanks for the input so far guys.


Using one hand in the sense you mentioned feels kind of awkward for me anyway, because then I feel like I should be using my other hand for something.. whatever that may be XD And the more I think about it, I might incorporate other controls like the spacebar for an "attack" button or something, because I've been trying to whip up some kind of fighting system and using just "E" wasn't really working so we'll see.


As far as the title goes, I can see what you mean, even if the game DOES turn out to be as epic as the title suggests  ;) I think it will be easier to finalize that sort of thing when the idea is complete, or even when the game is complete, but I will definitely keep that in mind.


And for the plot, I've been thinking about that and I agree with you that without a plot there's just not much to the game. So my proposal so far is: Like I mentioned before, there's the "World>Level" concept, as long as you guys understand that concept, and there's an antagonist of some sort, for this case I'll just say Bowser. The "levels" are different games, ex: one level would be Mario, another level would be Sonic, etc., and in every level Bowser has corrupted the game in some way, like bringing something in from another game that shouldn't be there, or something along those lines. So essentially your job is to bring the games back to the state they were originally, and then at the end of the game when everything is "happily ever after" you can then just play through the levels normally for fun or something.
#4
Just out of curiosity, how will the background appear to the player? Like, what's going on when the player sees that background? Just wondering because it's... obviously pretty tall, and would be scrolling, but yeah... not important. Anyway, I like what you're trying to do with that last background, but maybe try that with less intense colors, because that's the first thing that jumped out at me. I think the big thing is that the "waves/clouds" as you called them at the top contrast a little too much with the dark horizon at the bottom.
#5
Critics' Lounge / "Epic Game" Idea
Thu 30/06/2011 05:34:18
Alright, so I've recently begun work on a new game called "Epic Game"..(I know, epic name huh?). It contains a very loose storyline, if you could really call it a storyline at all, and the storyline in itself is not something I'm too worried about. Basically the idea of the game is loosely based around the idea of the movie "Epic Movie," which if any of you have seen, is essentially making fun of other movies. The idea of this game is to do just that, but instead of movies, it's pointing fun at other popular games, whether they're considered adventure games or not, ex: Mario, Sonic, Crash, other "classic games," and even Halo, Doom, Half-Life, Call of Duty, etc. I've been playing around with different games, how they would look, etc., and I like how it's turning out to a certain point, but I'd just like to gather any input you guys might have.


Ideas/Concepts so far:
--The game is NOT a point-and-click game, and actually doesn't use the mouse at all. Instead, it uses the keyboard up, down, left, and right keys to move, and the "E" key (or "Epic" key as I call it  ;) ) to interact with objects. There is no Talk, Touch, Look at, etc., just a global "Interact" key. This is all set-up at this point but other ideas are welcome.
--A "World>Level" concept. What I mean by that is something similar to the latest Mario Games, where in between worlds you have a "map"-type thing to walk around to other worlds. This essentially just an area to recharge and move to other levels when necessary.
--The ability to change characters, ex: change from Sonic to Mario, or Mario to... Master Chief. Characters could be unlockable, and you may only be able to do certain things with certain characters.


Tell me what you think guys. I've been fooling around with this for awhile now, I just don't know where to start at this point. Any feedback, good or bad, is greatly appreciated.
#6
I apologize, I obviously wasn't reading too thoroughly through that if I missed it, but I now have it working, so thanks a lot for the help guys, despite my stupidity  ::)
#7
I changed that, now the game loads normally and when it gets to the "Room" (which is a blank black screen) it says "Unable to load video "introduction.ogv""... If this is of any relevance, the converter I used had converted the original video to a video called "introduction.theora.ogv" and I've tried it with renaming it just "introduction.ogv" and the other way but I'm not sure if that matters.
#8
Thanks for that, I feel kind of stupid considering I read that before and must have totally missed that... but I put my video (titled "introduction.ogv") into the Compiled folder, and put the following script into the room:

function room_AfterFadeIn()
{
    PlayVideo(introduction.ogv, eVideoSkipEscKey, 1);
}

and an error comes up when I run the game that says:

room1.asc(10): Error (line 10): undefined symbol 'introduction'

Did I do something wrong with the script now or what?
#9
Hey guys, sorry for the late reply. So from what I understand so far, the best way to go about video formats is to convert the video to an OGG format, and then just rename it to OGV? But I think the big thing is, I found the "PlayVideo" code and everything, but where does my video need to be for it to play? If you want to play a SOUND in game, you would import the sound into the side panel and simply type the name into the code or something along those lines, but there's no Video panel on the side so I guess that's where I'm a little confused. I appreciate your feedback guys.
#10
Alright, so maybe this is a really simply thing, but for some reason, I can't seem to find the answer. All I want to do is to play "cutscenes" in-game, but in a video format, such as wmv, avi, whatever, for a more "modern" feel I guess? I already have the videos made, and they're currently in wmv format, but I can easily change that if necessary. So basically, how can I get one of these videos to, say, start playing when you enter a room, or click on an object/character, and is this possible?
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