I've tried using the character transparency but i only seem to get him to fade out of sight but not into sight..... or it just doesn't work.
int trans = Jack.Transparency;
while (trans > 85) {
trans++;
Jack.Transparency = trans;
Wait(4);
Any help? Or is there another way to do this.
In the scene a car pulls up outside the house and I want Jack to appear a couple of seconds after the car stops.
int trans = Jack.Transparency;
while (trans > 85) {
trans++;
Jack.Transparency = trans;
Wait(4);
Any help? Or is there another way to do this.
In the scene a car pulls up outside the house and I want Jack to appear a couple of seconds after the car stops.