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Messages - Totoro

#1
AGS Games in Production / Re: Kami
Thu 02/11/2006 13:55:29
Looks very interesting.
Sanou, I am a bit curious. How did you manage to use Japanese with AGS? I tried it one or two years ago and gave up in the end...
#2
The Rumpus Room / Re: game nostalgia
Fri 22/09/2006 04:54:29
That reminds me that you actually had to call the LucasArts Hotline in Monkey Island 2. What a brilliant idea that wa  :D
#3
General Discussion / Re: Bye Bye E3
Sun 27/08/2006 15:37:15
Some American insider joke I guess  ???
#4
General Discussion / Bryce 5.0 for free
Wed 23/08/2006 05:49:37
For a limited time, you can get Bryce 5.0 for free on the Daz-webpage. Many people like it for making landscape-backgrounds or even architecture.

http://www.daz3d.com

(I hope nobody already wrote about this, but a forum search did not show up any results)
#5
Hints & Tips / Re: Exile game help
Wed 28/06/2006 15:17:11
The second guard is the guard inside the building or the one in front of the building... Did you realise that you can make her go forward and backward when you actually talk to her? And do you realise you can do "something" from the upper level?
#6
A new Dave-Game... can't wait!  ;D
#7
Hey guys, remember me :D I am so proud of you you finished it! Congratulations!!!!
#8
Pablo, What do you mean it's not a good idea? I mean, hell, that's what all sane people here on the board have been waiting for for so many years! What a happy day it is  :D
#9
Yayyyy Long Trip is really going to come  :D Go for it, Dusty! TSCHAKKA  :=
#10
Maybe he is gay?  ;D   (Just kidding, don't be angry please!)
I am really suprised my sprite really caused a lot of discussion about manga-style realistic style etc. To be honest I did not think of Manga style at all, but I was not going for something realistic either. Maybe when I get more used to pixel-art I can really start thinking more about a certain style. For the moment I am just happy when they look nice in any way  ;)
Thanks again for all advise  :)
#11
What he wants to say that Japanese people have a complex and always think that foreign stuff is better than Japanese stuff. But I just do love my Japanese sprite  ;D
#12
Kinoko, SpacePirateCaine... it's a bit off topic at this point, but I am "back to Japan" in April  ;D
#13
Woah, that titles screen is really shocking and impressing  :o
#14
Quote from: Guybrush Peepwood on Tue 07/03/2006 15:14:21
They have to open at least a little bit like this:
/    \
I hope that makes sense.
I know what you mean and I want to thank you for pointing it out, but many Japanese girls actually have their feet like that \  /   ;)
(I think that's what Kinoko meant about the bowed legs)
#15
Wow,  :o the face really looks much better now. Thank you, Kinoko for your advise, and thank you to Khrismuc and Scotch for the paint overs. It does not look that much complicated, but really much better. I will copy it in my paint programme and look exactly at how you did that.  :) I really love what you two did with the eyes and the lips!
It is my first real sprite indeed, but, as I said at the top, I pixeld over a CG, as recommended in Eric's famours tutorial :)
Kinoko: I am not definetely going for a "Anime" or "Manga" style, but does not 100% have to go for a realistic style either... so some blond Japanese are acceptable ;)
#16
Hints & Tips / Re: 6 day assassin
Mon 06/03/2006 22:28:55
Well, it's a one room game. So to get out of the room, you have to finish the game... So since you seem to be stucked, you might like to tell people here where exactly you are stuck, so we can help you with your problem, or use a walkthrough.
#17
Last time I talked to Susan she was still making it, but also looking for some people to help her out... and we sort of said that we could help her out "later" after some other business is finished. She is very ambitious, so I don't think she has cancelled it.
#18
Quote from: yodaman11111 on Mon 06/03/2006 21:46:44
can you email me all your work on the game? I want to continue the project.
Who would not  ;)
#19
Okay, I want to get more serious about pixeling characters. I used a reference cg as a reference for the basic outlines, but I made colouring, shading etc. all by myself. I know the shading is still very basic, but I would like to keep it simple so that the character could possibly be animated. I am also not happy with the face yet... it looks a bit scary to me  :D So I am happy about any advise to improve it a little :)

#20
General Discussion / Re: Tutorial Thread?
Sat 18/02/2006 13:07:08
Quote from: Afflict on Sat 18/02/2006 12:55:40
Maybe even just have a Tutorial thread for graphics?
Have you evern seen the thread entitled "Tutorials" in the critic lounge?  :=
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