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Messages - xorgate

#1
I'd be interested in testing for you.
#2
Critics' Lounge / Re: A small horror-ish tune
Sat 10/09/2011 08:42:32
When I click the link, it just redirects me to http://www.woofiles.com/. If you could upload it to another host, I would be more than glad to offer some constructive criticism.
#3
I'd like to recommend Clock Tower. It's a SNES/SFC game. http://en.wikipedia.org/wiki/Clock_Tower_(video_game)
#4
Thanks for sharing that video FrancoFranchi, I'll be sure to watch.

And Snake, while the original may be hard to come by (it was only released in Japan, was later translated to English by Aeon Genesis) it does have a PS1 sequel that got a North American release, and would probably be easier to come by.
#5
Ah, well thank you both for your replies. So it's completely possible, excellent. In truth I had already begun writing my own engine in C++, but if I can switch over to AGS it should save me a considerable amount of time.
#6
Hi,

Wasn't 100% sure where this should be posted, so I hope here will do. Here goes:

I'm looking to create a game similar in style and gameplay to the original Super Famicom game 'Clock Tower'. For those of you not familiar with the game, it plays a lot like a simplified point 'n click adventure game (the player can only direct the character to walk left and right, not towards or away) with some survival horror elements mixed in (a creature will from time to time chase you, and you must hide from it until it gives up looking for you).

It seems that by default AGS is designed to handle Lucasarts and Sierra style adventure games, but does seem to have some pretty powerful scripting capabilities. So my question is, do you think AGS can be adapted for use in such a game?

For reference, here's a youtube video of some game footage: http://www.youtube.com/watch?v=rysffqxloso&feature=related
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