TextBoxFont is just the name of the font I imported to use in the game. In my globalscript.asc I have this code in there to set the default font for GUI 11 (the custom textbox):
Code: ags
Looks like I missed game.speechfont setting. I added that in, and it works great!
Thanks for helping point me in the right direction!
Bill
function game_start()
{
Game.NormalFont = 4; // Large font for textboxes
}
Looks like I missed game.speechfont setting. I added that in, and it works great!
Thanks for helping point me in the right direction!
Bill