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Messages - guneyozsan

#1
Ah, forgot to mention. Music is great and adds much to the mood.

The game definetely needs a full screen version. Seeing my desktop on the edges kills the atmosphere.
#2
Great game and story. I felt the atmosphere very well as if I am reading an interesting book.

A few critics:
Spoiler
A little frustrated in the beginning because time for trying a hole takes too much time and doing it repetitevily is boring. Maybe you can half the time after the first trial.
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Spoiler
There were some very good ones but more alteration of dialog (together with philosophy) in subsequent runs would give more things to explore, at least like reading a book. Otherwise, second run quickly becomes a self satisfaction run. Changes in Jacobs behavior would be freaky.
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Quote from: Sughly on Sat 26/11/2011 01:59:49
Problem is it seems I disguised it TOO well!

Spoiler
I can suggest making the lights with the same geometry of the buttons. It would help creating analogies. But I am not sure about tje light above the panel. Maybe its size can be closer to the ones on the door.
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#3
Csound is used for making algorithmic and programmable music. It is more a composition tool. For example you can compose a fractal music whose outcome may be pretty unforeseen.
#4
Music

I am Guney Ozsan. I am an independent composer. I have a bachelors degree in contemporary classical composition and also I have been playing in various mainstream bands for 10 years.

My portfolio covers contemporary classical, electronic, rock, funk. I am interested in game music in the styles of cinematic or electro.

I am a gamer since Amiga 500. I made an audio-game in Global Game Jam Istanbul 2012 (Watch our project). I am here for more interesting projects. You can listen to my portfolio here:

My Portfolio: http://www.guneyozsan.com/
SoundCloud: http://www.soundcloud.com/guneyozsan

My Game Music:
My Heart is Beatplosive (GGJ 2013 game by Emrah Ozer and Orcun Nisli)
Rad Skater Apocalypse (iOs game by Muzboz Games)
Big Blue World Domination [MAGS] (AGS game by WHAM)

You can contact me from guneyozsan gmail.com
#5
Hi,

I am Guney Ozsan, a professional composer and producer. I compose contemporary classical music and produce mainstream genres such as rock, funk and electronic music.

I studied composition in Bilkent University which is notably the best music college in Turkey. Currently, I am preparing for higher degrees in music composition. Since I also have an engineering degree and an M.S. in statistics, I would like to concentrate more on algorithmic or statistical music.

On the other side, I had been playing keyboards for various popular and indie bands for ten years. I performed in more than 200 gigs playing jazz, rock/metal, soul, funk and R&B. So, I am pretty experienced in both "music in the school" and "music in the street". This experience provided me plenty of flexibility and vision. Now, I took a break from playing in bands and producing two electronic albums of my own, each one with a different concept.

Recently, I participated in Global Game Jam 2012 Istanbul. I went there to do SFX and music to the people there but ended up in teaming up with a programmer and developing an audio game. Nice coincidence ;D Then we decided to keep the team going on. I am hopeful to get some results throughout the year. I am a gamer since Amiga 500 era, I worked with coders time to time (I wrote for a while too), and this is a nice community to be a part of it.

So... I am here looking for more integration, and waiting for interesting projects. Please listen to my portfolio and feel free to leave your comments.

Composer Works: http://guneyozsan.com/composer-portfolio/
Producer Works: http://guneyozsan.com/producer-portfolio/

You can contact me here or from guney (at) guneyozsan.com

Please don't hesitate to share and discuss your game projects with me
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