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Messages - pabloppp

#1
I'm not sure I understand what you are proposing (English is not my native language and I'm quite new to AGS)
In my demo, i don't use the followCharacter, I directly change de coordinates of the shadow, and I want the light to have a different shape (not round, more like a cone).
I'll try to guess what are you proposing and see if it works, thank you very much :D
#2
Wow, really impressive, In fact, I was not very worried about modifying the shadow as in my game the main character can only move horizontally (I only need to flip the shadow when the light is coming from the other side). I'd love to try the module but I have a few questions:
Would I be able to set the shadow as a character or an object so I'll be able to interact directly with it?
Can I make the shadow ONLY show in the zone that is directly lighted? (The yellow circle in your Demo)
Thank you very much!
#3
I've recently posted a Demo of a game in wich I'm working, you can see it here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45547.0

In the game I want shadows to be displayed, If you play the demo you can see a poor attempt to do so. It's indeed a poor solution for the effect I wanted.

I wanted the light sources to be able to move (for example, the main character carrying a lantern)
I visited this post http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37906.0 but I don't want the background to change, I want the characters to be shown only in light areas (As i did in my demo using Walkbehinds)

I don't know if it's possible but if it's not, maybe there could be a similar way to find the effect I want.

I found another problem, I'm not sure if I should create a different topic but, the problem is when I try to play my game in my android powered phone with the andoid AGS port.

The game runs well without music but when I turn the music On, it starts to go really slow and laggy, I'm using MP3, maybe that's the problem.
#4
AGS Games in Production / Re: Shadow Kingdom
Mon 12/03/2012 12:16:51
Thank you very much Straydogstrut, I'm going to make a new post in the Beginner's Technical Questions about that, and I'm also going to start working on the real game!
#5
AGS Games in Production / Re: Shadow Kingdom
Sun 11/03/2012 22:06:50
Thank you! If anyone finds the project interesting enough in order to help me with the way I want the shadows to be I'll be really thankful! And of course will be mentioned!
#6
AGS Games in Production / Re: Shadow Kingdom
Sun 11/03/2012 19:42:30
I added a DEMO in the first post!
#7
AGS Games in Production / Re: Shadow Kingdom
Fri 09/03/2012 13:36:53
The Demo happens in the scenario shown in the second image so for now all i can do is show the same scenario with some speech from the character, so i'd rather put the demo as soo as i have it (If you want to close the thread until i have the demo it's ok for me)
And for the shadows, is not realistic shadows that I'm looking for(the shadow is carrying a shield and sword), what I'm planing to do for showing shadows with static lightsources is to put an object-shadow following the character and a walkbehind that only shows that object in the light areas, what I'd love to do is, somehow, that the walkbehind areas could be moved (if the character uses a lantern, the lighted zone moves with the character but stays the same shape)
Sorry for posting this thread too soon

I added an ingame CloseUp
#8
AGS Games in Production / Re: Shadow Kingdom
Fri 09/03/2012 13:14:44
As I'm starting the project, and for now i'm just doing a Demo, I don't have much more images to show you, but in a few days (as soon as i can) I'll add the playable demo to this post (It's going to be in spanish)
#9
AGS Games in Production / Shadow Kingdom
Fri 09/03/2012 12:49:01
Hi, I'm starting a new project with AGS called Shadow Kingdom (I have a little experience with Game Maker but this is my first attempt with AGS), it's going to be a short story and for the moment I'm working in a Demo of the game.
Here are some of the graphics I'm going to use:






Closeup[added]


Sorry for the big images and the blurry animations.

The story happens one night, when suddenly there's a power cut. The main character Babble has to find the way to return the light back to the city(mostly because he want's too keep playing videogames). Meanwhile, in all the shadows you'll be able to see in the game there will be running a parallel story (where your shadow is a knight).

I'm spanish, so i'm doing all the game's text in spanish, but it won't be difficult to translate if someone want's to.

I'm also quite new so I'm advancing quite slowly (I wanted the shadows to work in a way i don't know if it's even possible to do, i wanted them to show only over light sources, that are objects, and that light sources could move(ex:you carrying a lanter), but i think i'll have to do them static)

If someone wants to contribute to this game i'm open to suggestions, advices and working with someone.

Thanks for reading!

[EDIT] Here is the first demo of the game, i took the effort to translate it to english, but i'm sure there's gonna be a lot of mistakes so don't be too strict with that. The link is direct to my dropbox public file
http://dl.dropbox.com/u/34394156/ShadowKingdom_en.rar

If someone wants I can send him the source files, so he can tell me how to improve my programing!

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