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Messages - shadette

#1
It's simply an issue of time.  The last time I used AGS was years ago, and when I tried to do it myself for this project, I discovered I'd have to go through a new learning curve to get myself up to date.  That would be fine, except I'm currently in the process of starting my own business (which is fixing computers and copyediting) in the hopes that I can quit my job and do that instead.  Hence the lack of time-- all that running around setting up leaves me little time to re-learn AGS to make my game (or even enough attentiveness to notice I got a reply here, oops!).  Still, the art is relatively fresh, I don't want to lose momentum if at all possible. 
#2
Aha!  That was a "can't see the forest for the trees" situation; I've been working on it so long that I thought it was obvious the rest of the game isn't ready yet.  Sorry about that, thanks for pointing it out!

It's definitely the former: stuff all the background art into AGS, walkable areas + walk behinds, room to room links. 
#3
Hey, AGS forums!  Looking for some help on a new project.  Details below!

Project: Working name: Final Production - it's my first, but maybe we'll pull a Final Fantasy with this name!

Details: A story where you're not the hero, just one of the troops.  A recruiter tells you that you can travel between worlds and asks you to join the fight to support the hero in his fight against the Big Bad.

There are eight worlds in total, here are samples from the first three:
World 1: https://www.dropbox.com/s/dbjjweq77g0s9zo/final.jpg?dl=0
World 2: https://www.dropbox.com/s/ggvzoi5ks3mxcz4/Waterfall_final.jpg?dl=0
World 3: https://www.dropbox.com/s/xzcr4ruyawve18i/bus%203.jpg?dl=0 (WIP)

Positions Available: Build the art into a navigable game.  So far, 14 backgrounds, including 2 maps.

Deadline: Flexible.  I'm not in a rush, but preferably before October.

Comments: Let me know via PM or reply here! :-D
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