Hi everyone,
Edgar/Lucid here from the Spriter team.
One of the forum members told me about this thread. I'm here to say hello, and answer any questions.
also, regarding the following (and skeletal animation):
It deals with the planned procedural animation features.
Thanks for the interest everyone.
Edgar/Lucid here from the Spriter team.
One of the forum members told me about this thread. I'm here to say hello, and answer any questions.
also, regarding the following (and skeletal animation):
Quote from: Ali on Mon 23/04/2012 23:41:27There are some advanced features we'll be developing, most of them after 1.0, that can be used to create extremely dynamic characters. It's a bit lengthy, but anyone interested can read more about it here: http://dl.dropbox.com/u/1013446/Spriter%20Releases/wordpress/Procedural.pdf
Reading their list of the advantages of modular animation, I feel like that system is more suited to platform and rpg games, where there are a lot of characters engaged in a lot of action.
In adventure games where only one or two characters tend to walk anywhere, and most of the animations are about expressing attitudes or emotions, I don't think it would offer as much.
It deals with the planned procedural animation features.
Thanks for the interest everyone.