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Messages - atigoli

#1
Hi,

No, not inside the same LAN. It work in a way that students are playing with my game in the client side, then according to their actions the program send all the events to a server which is situated in another country. That Server analyse those parameters and choose the next appropriatephase of the game for the student to work with. Now would you mind telling me whether iit is possible or not and how?
Thanks in advance :smiley:
#2
Is there any way that my game works with my local server? The way my system works is when student plays with the tutoring system, some variables is saved and sent to the server. On that server we have some special functions with them the next approppriate stage is chosen for the student to work with. So, I need to send my data to the lacal server. Can I do such a thing using AGS?
#3
Many thanks for th replies. Although I do not know any of the AGS plug-ins yet, I try to get some ideas about them. Please tell me more if you come up with any other ideas.

My tutoring system will teach social skills.

Hey Suicidal Pencil do you have any other suggestions rather than AGS?
Thanks
#4
Hi,

I'm going to develop an Intelligent Tutoring System using AGS. I only can do it if my game can send every single event to a server and recieve some variables from the server to be able to control the game's environment. Is there such a feature in AGS?

Many thanks in advance
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