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Messages - tjohnman

#1
Yes, of course it was useful. Thanks for the advice guys!
#2
I'm sorry. Please move the thread.
#3
First of all, I'm not 100% sure this is the place to post. For what I've seen it looks like it, but please tell me if I'm doing it wrong.

OK, so here's the deal. I've been preparing to start my first serious adventure game, and after reading a lot around the internets on how this process is supposed to go, I've started writing a script.

Right now I have two pages of general story outline, and a couple more of background concepts and context I want to build the story around. I'm in the process of writing character profiles and background. There are 15 major characters, most of which won't appear directly in the game. Three or four will surely do.

The premise is quite basic. A psychological space opera where nothing is at it seems. A delerict ship and an antihero that finds himself in the wrong place at the wrong time. Hard science fiction. Mostly Greg Egan and Stanislaw Lem.
The problem I have is that I feel this is snowballing into something that I'm afraid I may not be able to handle in terms of production. I know I can write this kind of thing, but making a game out of it is a different story. I really want to make it justice.

So what I ask is, should I start writing the script proper? Sketch some concept art? Perhaps stop fleshing out the backstory and making smaller episodes instead, and see where it leads? I'm at a loss here.

Well, thank you a lot for reading all that!

EDIT: Just to clarify, I'm a pretty competent programming, not such a good artist, but I have people who can help me. It's more a matter of organization than actual production.
#4
So, I've been lurking these forums for some time now, and since I'm about to make my first (or second, actually) post, I figured I'd do the polite thing and introduce myself here first.

I'm 25 and been into game design and general programming for almost all my life. I've done some work in C++, Java and Actionscript, but never attempted to make anything related to adventure games. Not because of technical impediments, but because I've always had a lot of respect for the genre and poor confidence in my artistic skills.

A couple of months ago I started my first serious game project with some of my friends and began to slowly get the gist of basic game design.

Making an adventure game has always been a dream of mine. One I wouldn't want to kill early because of hastiness or by making sloppy decisions. I feel I've been delaying it for too long now, so I guess it's time to get my hands dirty.

I'm looking forward to see what becomes of all this!
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