Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - veggie_89

#1
I agree. Thanks for clarifying that about the 24bit Wav Files.  :smiley:
#2
Quote from: Ghost on Wed 15/08/2012 03:58:22
When you use a crosshair sprite, the top left corner will be placed where your inventory item's hotspot is.

This is not the case in v3.2.1 using the default game template. The center of the sprite is placed at the inventory items hotspotX and hotspotY coordinates. This works well for a crosshair:
    |
---o---
    |

But not for a cursor:

|\
|  \
| o \
------
    \
      \

Try it for yourself. :smiley:
#3
Here's a quick tip for those searching how to use a cursor graphic instead of a cross-hair graphic to represent the hot-spot maker when using an inventory item.
To use a graphic to represent the hotspot of the inventory item cursor, go to General Settings>Inventory>Inventory Item cursor hotspot marker and set it to: Use Crosshair Sprite.

The problem is, it will use the middle pixel of the sprite because it is designed for a crosshair sprite and not a cursor sprite. So far I have not found a way to tell it to use the top left pixel, but I did figure out this work around which seems to work well enough:

1. Open your cursor graphic in your image editing software.
2. Double the width and height of your canvas and move your cursor into the lower right quadrant of your image:
--------------------
|          |         |
|          |         |
|          |         |
--------------------
|          || \      |
|          ||__\   |
|          |   \     |
--------------------
Now the center of your image is the top left pixel of your cursor. Problem solved. Hope this helps. :) :grin:

P.S. If someone knows a way to set the hotspot to use the top left pixel of the cursor sprite, by all means,let me know.
#5
Okay, So I was initially working with 24bit 44.1Khz .WAV files exported from Logic Pro with no success,(Stereo with nothing in the right channel Oops.) but after converting to a mono 92kbps MP3 file, everything worked fine. I'm not sure what specification was causing it not work, but if you're having this same problem, try going with a different audio format. Maybe someone could direct us to some more detailed specifications as to what AGS can support as far as wav files. :)
#6
I've created HERO1.WAV file and put it in my Speech sub-directory, I've created a script that says:
function hDoor_Talk()
{
cHero.Say("&1 OPEN SESAME!");
}
The game created a vox file and is now showing me options for controlling the voice, but I'm not getting any voice output. Any ideas as to what I could be doing wrong?
I also have a midi background music file which is playing fine.
#7
I just figured it out.
1. Use "File>Auto Number Speech Lines" to add speech numbers to all your dialogue,
2. Then re-create your voice acting script by clicking "File>Create Voice Acting Script...".
Hope that helps.
SMF spam blocked by CleanTalk