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Messages - Ibispi

#1
General Discussion / Re: RIP Ghost
Sun 29/12/2019 19:18:43
Eulogy for Ghost

Once upon a time
You found yourself
In art
And adventure games

You are a Ghost,
The chance of the dead
To be alive
With your blue cup friends

Once upon a crime
You were taken from us
But you will stay with us
In our hearts
Through your art
And adventure games

Farewell, Ghost
#2
AGS Games in Production / Re: SALARYMAN
Fri 05/04/2019 12:23:10
The character art style reminds me of south park. Looks good so far, keep it up!
#3
â”â,¬=≡Σᕕ( Í¡° ÍÅ"Êâ€" Í¡°)á•â€"
#4
The Rumpus Room / Re: Name the Game
Tue 16/10/2018 07:44:06
Yep.
#5
The Rumpus Room / Re: Happy Birthday Thread!
Mon 15/10/2018 18:28:23
happy birthday cat!
#6
The Rumpus Room / Re: Name the Game
Mon 15/10/2018 18:02:06
Nope, here's another screenie:

#7
The Rumpus Room / Re: Name the Game
Mon 15/10/2018 16:23:42
you're both close!
#8
â•°( Í¡° ÍÅ"Êâ€" Í¡°)つâ”â,¬Ã¢â€â,¬Ã¢Ëœâ€ *:ãÆ'»ï¾Ÿ(ノ Í¡° ÍÅ"Êâ€" Í¡°)ノ*:・゚âÅ"§(っ'з')っ( Í¡° ÍÅ"Êâ€" Í¡°)
#9
The Rumpus Room / Re: Name the Game
Sun 14/10/2018 15:27:39
airline tycoon

can you guess this one?

#10
Competitions & Activities / Re: Artjam Thread
Mon 27/08/2018 10:31:49
This is mine, I finished it yesterday, even on time somehow but I forgot to post it here (posted on irc only)
#11
The Rumpus Room / Re: Happy Birthday Thread!
Sat 23/06/2018 16:23:32
Thanks Mandle and Anas!

Also, happy belated to Chicky
#12
Competitions & Activities / Re: Artjam Thread
Thu 10/05/2018 21:49:30
It was supposed to be a female clown. I gave up on the celtic part since I already drew a celtic woman recently.
Here's Harley Quinn, a woman-clown:
#13
Thanks (although I wouldn't call it great looking, I'm still learning to draw with a tablet lol)!
And yeah Gwen ended up looking a lot like Lara cause that's one of my favorite female heroines I guess.
#14
it may be a bit early for an update on progress but, since I've been actively working on this, here it is:

  • Update I
  • I realized that the font was too small, so I enlarged it a bit (in the mags demo the font was too big, so I fixed that thanks to Cassie, but maybe fixed it too much :D)
  • The game's resolution is 1366x768 (I forgot to mention this in the first post) and so far there are 396 sprites and 8 backgrounds in the game. This number should be final, but who knows, I may add something like a title screen perhaps.
  • Here's a preview of one of the uglier backgrounds. While setting up this background I forgot to scale up the guards there so as brewton and BrutalSlakt pointed out they ended up looking like child soldiers. I thought it was funny, hence the screenshot. You can also see how much more readable the font is.
#15
I hadn't known that I can create 2 different text guis, I just did and it solves the problem I've been having. I had thought that the second text gui is for description, not dialogue >_>
but I was wrong.
But yeah it still seems a mess.
#16
No worries Selmiak, if you'd really like to meet Crabhands I can arrange a date just for you two :=
#17
Thanks ManiacMatt. If you'd like to try to do the same thing with floor texture, what I did was I found a rectangular sponge-like brush somewhere on the internet and then just played around with the brush size, opacity and color settings in gimp.

And yeah that one particular character likes to throw random insults. :=
#18
It sounded simpler when you described it, as I was trying to implement your suggestion I realized how silly it is. So...
When I changed the font color of the gui to the one I wanted to be the highlight color it changed all the dialogue to be this color.
Which means that text gui font color equates to dialogue font color and dialogue option highlight.
Dialogue options are however based on player's speech color.
So what I did is I picked a somewhat grey color for the player's speech color and I kept the white color for the dialogue font color. It's not exactly what I wanted but it looks a lot better than the magenta alternative!

How it looks like now:


Thanks for the help Crimson Wizard.
#19
I didn't make one of these WiP threads for a long time so I couldn't resist
Gwen Darkly: A Speechless Case



Story:
Gwen is sent to the authoritarian Formidable Claw dimension for the first time as an emissary of the GAF (the Grand Assistance Foundation) to help resolve any inner disputes. She meets with Crabhands, one of the marshals of the Formidable Claw Queen, who seeks revenge for the death of his kin. He orders Gwen to commit a reprehensible act that she has no choice but to comply with - or does she?

Gameplay:
Dialogue-driven adventure game where your choices matter and where you have to use your detective skills to save the day. You collect clues and then based on these clues come to a conclusion. There are 4 different endings planned.

Development progress:
Scripting: 55%
Dialogues: 60%
Story: 100%
Music: 100%
Art: 100%

Estimated release date:
Next month (May 2018)
Sometime in June 2018

More screenshots:





UPDATE: Sorry had to delay this for June since I was busy in May + I am slow at everything I do. :-[
#20
Hey Crimson Wizard, thanks for answering!

I am not sure if I'm using custom or default rendering, but I have a custom-made GUI for the dialogue options (I assume that makes the rendering custom? :=) and then I just selected the GUI in the general settings for the dialogue options gui.

The code in the global script .asc:
Code: ags

function game_start() 
{
  game.max_dialogoption_width = 800;
  game.dialog_options_highlight_color = 30004;
}

Also, I was wrong about it working for Matt in the past, he just told me it didn't actually work for him (it's version 3.4.0.16). Sorry about that.
But I do remember using this variable for All pigs deserve to burn in hell and I think (not 100% certain) it worked back then.

EDIT: Here's more information about the dialogue rendering if it helps:

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