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Messages - DonQuixoteMC

#1
Thanks for the responses, guys. For now, I'll ignore the warnings, but I'll slim things down if performance becomes a problem.

Thanks again!

DonQuixoteMC
#2
Hey all,

As I've been going through AGS, I've run into a lot of warning about how certain options will really impact performance. For example, the auto outlining of text so that it shows up against all backgrounds.

Are these performance issues really something to take into account? I can't imagine that a 2D game could possibly eat up too much of a system's resources, but I could be wrong.

Anyway, that's my question. Thanks in advance!

DonQuixoteMC
#3
So, what you're saying is that I can't have opaque text? The whole GUI gets the transparency effect?

That's fine, I think I'll end up using the 32-bit color method and import semi transparent .PNG files for the border sprites and background. Thanks so much for your help, guys! I tried looking up a solution, but none of the answers quite made sense. Now I understand though! :)
#4
Method 2 sounds perfect.

And yeah, that's exactly what I'm going for, Crimson Wizard. How would I set the Transparency property?

Thanks for the replies guys!
#5
Hey everyone, this is my first post, so bear with me!

I've just started working on a game, and I'm incredibly new to AGS.
Anyhow, this is my question:
I know the "transparent color" is Magenta, but how can I set a semi transparent color as the GUI background color (under "Appearance" in the GUI menu)? Like a black that you can kind of see through.

Thanks in advance!

DonQuixoteMC
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