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Messages - eanmrtn123

#1
Quote from: Khris on Mon 20/08/2012 08:51:55
If you import a background of that size, it's going to make a scrolling room, meaning the character will always be centered anyway (except near the edges).

Thanks! It took a LONG time to import the background because of it's size, but the scrolling runs perfect. Thanks! :-)

- Ean
#2
Thanks you guys! I implemented it with:

    aSomesongname.Play();

Now I can start finishing that map. e.e 'Special Effects' help a lot. :-)
Thanks!

- Ean
#3
I'm a huge fan of Baldur's Gate II. I decided to somewhat re-do it in AGS. No problem, actually, BUT:
The screen is 640x400 in AGS, and the map is 4928x3584.
I want to implement some style of movement, such as the character stays in the center of the screen, and using the arrow keys moves the room around
the character (?). I don't like switching over dozens of screens because it makes it difficult, seeing that this 'version' of BGII will only include the first starting dungeon, I want a smaller room count.
Any way to work with this?

Sorry, didn't know where to ask this, but this seems like a simple question. *shrug*.

Thanks!
- Ean
#4
Recently, working on a game in AGS, I wanted to implement audio, such as background music (ambient) and some voice tests. Focusing on Ambient music,
I did:
function room_AfterFadeIn()
{
PlayAmbientSound(0, 1, 50, 0, 0);
}

But as I was typing "PlayAmbientSound", nothing came up in the 'suggestion' box (for scripting. As you are typing. e.g. if you type "cyourcharacter" it would bring up a list of variables, etc.). And after compiling it:
Failed to save room room1.crm; details below

room1.asc(41): Error (line 41): Undefined token 'PlayAmbientSound'

Same thing happens with PLAY and pretty much anything relevant to playing audio. Help! I'm using the latest version of AGS running in Windows XP.
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