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Messages - ProcioneSx

#1
Thanks for your help.

The template has been createad in the same instance of AGS where I want to use it, and its version is 3.5.0.

The room the template has been created out of has no background and has a bunch of event handler in the script file.
A strange thing I noticed is that the code in the script file of the new room (created using the template) is cut in the middle of a function.



Here's the template file, in case you need it:
https://drive.google.com/file/d/1bH1W1IY1o5LsjHRIP7upN2PBI5NBUu1A/view?usp=sharing

Thank you for your time.
#2
Hello ags users,

whenever I create a new room from a custom room template and try to edit it, AGS shows these three error messages in sequence (the first two images refer to the same popup):



I read a similar topic but the errors didn't seem the same as mine and I was suggested to open a new one, since its last reply was dated 2014.

Thanks to everyone who will help me  :smiley:

#3
Hi MisterBork, thank you for answering and sorry for the late reply. We have already found the artists we were looking for, I'm sorry :embarrassed:.
I had to update the title of my thread.
However, I ask the team if they need some help for the graphics and/or the story and I'll send you a PM as soon as I know their answer.
#4
Hi, we are a programmer and a game designer from Italy looking for one or more people to do the graphics and animations for a game. I tried to do all the graphics and animations by myself and, although the results were not too bad (but could have been better), I'm neither a graphic nor an animator, so I had hard times especially with animation frames.
Here are all the details of our project.

Project:
The project hasn't a definitive name, but has had many provisional names :-D

Details:
It's an horror adventure game made with AGS. The story begins with the main character who wakes up inside the bunker he entered in for a sociological experiment with other 4 people (they entered in the bunker some months before the game begins), unaware that the world outside is adrift because of a virus that makes people having fun to die.
It's a typical adventure game in the Broken Sword style (few cursors, no verb coin or list of actions to choose from), but it's isometric the game has a normal view.

Positions Available:
We're looking for a graphic designer/animator to do all the graphics of the game: backgrounds, menus, animation frames, sprites, etc.
The game runs at 640X480. We don't have any particular graphic preference, it can be pixel art or made with a 3D software (pre-rendered backgrounds and animations).
There is a main character and 4 non playable characters. The game is all indoor, it all takes place inside the bunker.
In some rooms there will be some technological stuff like computers, machines, wires, displays, consoles and so on. In some other rooms there will be pieces of furniture, like tables, chairs, bookcase like a normal house.
If more people are interested in this position it's ok to split the work (a person for the backgrounds, another for the animations, etc.).

Deadline:
We haven't a deadline.

Comments:
If you are interested or you just want to ask for more infos about the project and positions, contact me via PM or by email at triventrive@gmail.com.
#5
Ok, thanks for your reply :-D
In fact, there's nothing wrong with it, and of course, I'll give him credit. I think he would be happy with the fact that his book is shared all over the world.
#6
This book is really interesting, I would like to translate it in italian so that I can share it with the italian AGS community.
I ask the permission of the author to translate it.

I also saw that the book has links to graphic elements - to build the demo - that are no longer available. For this reason I would change them so that they link to new graphics made by me.

Please let me know if I can translate it.
#7
Thanks for the tips, I'll remember that for the next times ;) When I got the error was night, I was a bit dazed... not the best time to code :P
#8
Excuse me guys, mine was a stupid mistake, I simply wrote the while cycle in a wrong way...
I put the increment out of the curly brackets. :-[
#9
Hi guys,
I wrote a function to restore all walkable areas in a room.
The function is:

Code: ags

function restoreAllWalkableAreas(){
    int i = 1;
    while(i <= 15){
        RestoreWalkableArea(i);
    }
    i++;
}


Unfortunately when I run this function AGS crashes.
The strange thing is that it works if I write it like this:

Code: ags

function restoreAllWalkableAreas(){
    RestoreWalkableArea(1);
    RestoreWalkableArea(2);
    RestoreWalkableArea(3);
    RestoreWalkableArea(4);
    RestoreWalkableArea(5);
    RestoreWalkableArea(6);
    RestoreWalkableArea(7);
    RestoreWalkableArea(8);
    RestoreWalkableArea(9);
    RestoreWalkableArea(10);
    RestoreWalkableArea(11);
    RestoreWalkableArea(12);
    RestoreWalkableArea(13);
    RestoreWalkableArea(14);
    RestoreWalkableArea(15);
  }


But written this way is too tidy.
The problem is: why it crashes if written in the first way?
Thanks
#10
I started using a 3D software (Blender) to do my rooms and the frames of the walkcycle of my character. I find it very useful because you can take shots from various point of views instead of re-drawing every time the room.

And for the character's frames you can just film the 3D character walking (from the desired angle), and save the animation in frames. Once you've learned the 3d software, it's a very fast method.

(I hope my english it's good enough  :smiley:)
#11
Hi forum,

I finally worked out how to create masks in Gimp for AGS. I've seen that in the forum this method is illustrated using Photoshop, so I think mine can be useful for Gimp users.
In this example I'll draw some walk behinds areas, but it works for walkable areas, walk behinds, regions and hotspots as well.
Here it is:

- First let's open the image with Gimp.
- Then set the pencil this way:
   
   Brush: Pixel
   Size: 1,00
   Dynamics: Dynamics Off




- Since Gimp wants 256 colors masks we have to convert the image by clicking Image --> Mode --> Indexed.




- Leave the fields as they appear and click Convert.
- Now click on Windows --> Dockable Dialogs --> Palettes. The palette on the top of the stack is the palette of our image.   

Let's double click on it to open the palette.



As we know, AGS recognizes the #0 color of the palette as transparent and the colors from #1 to #15 for the areas that we want to draw in our room. So we have to use the first 16 colors, from 0 to 15 (the colors in the first row of the palette).



Now let's create a new transparent layer, we'll draw the walk behinds areas on it.

Let's draw the first walk behind area with the color number 1 of the palette, the second walkable area with color number 2 and so on.





Once we have finished to draw all the areas let's pick the color number 0 to cover the rest of the image.



We can now export the file by clicking File --> Export. I save mine as PNG. The default options work fine.
Then click the Export button.



We can now load the file, and the areas will be automatically recognized by AGS.



Uploaded with ImageShack.us

I hope it helps.

This forum and the densimng youtube channel helped me a lot so, for Italian AGS users I have created a Youtube channel with some tutorials.
I'm gettin keen on Ags!

http://www.youtube.com/user/ProcioneSx



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