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Messages - sergiopz86

#1
Ok, it's solved. I have delete my room, and i have create it again. Very simple.

The problem had been the events as you said.

Thanks for help.
#2
It's not posible, I have even empty the room
script. How is this?   (wtf)
#3
No because when I started with my character in the room 2 of my adventure, I have an error. What I do is select in the properties of my character, Start in room "2".

I show a screenshot of the error:


#4
OK, IT WORKS PERFECTLY!!  (nod)

Problem Solved. Thank you very much to both
#5
Okay, thank you very much for your response Crimson Wizard, and also for your help Khris. The problem has been solved, I just want to add that I need to wait for the character to do, when I type the commands Walk, between the two. But from what you say, I can not include Wait. I can include another command?

Also for the character Jack

Code: AGS
function room_AfterFadeIn()
{
  cJack.Walk(55, 112, eNoBlock, eWalkableAreas);
  cJack.Walk(57, 123, eNoBlock, eWalkableAreas);
}

function room_RepExec()
{
  if (cbarry.Moving == false)
  {
    if (cbarry.x == 180)
      cbarry.Walk(140, 114, eNoBlock, eWalkableAreas);
    else
    cbarry.Walk(180, 114, eNoBlock, eWalkableAreas);
   }
}
#6
Ok you're right, I insert the script of my room, because I still have the same problem after putting in commands eNoBlock Walk. The game continues to show the pointer clock to run...

Code: AGS
// room script file


function room_AfterFadeIn()
{
  cJack.Walk(55, 112, eNoBlock, eWalkableAreas);
  Wait(40);
  cJack.Walk(57, 123, eNoBlock, eWalkableAreas);
}

function room_RepExec()
{
  cbarry.Walk(180, 114, eNoBlock, eWalkableAreas);
  Wait(80);
  cbarry.Walk(140, 114, eNoBlock, eWalkableAreas);
  Wait(80);
}
#7
Ok, thank you very much. It works. But now there is another problem, when it is the repetition of character movement, the pointer is a clock waiting ... and the icon-bar disappears ...  (wtf)
#8
I've seen tutorials on youtube, "How to use AGS" ... etc. ..
What I want is to move a second character in my room, is a secondary character, for which I have just made ​​the sprites to move left and right. My intention is to put in the script of the room, the commands needed for this character to move repeatedly from side to side, and stop when he says something

It turns out that in the tutorial uses a function called: room_AfterFadeIn() which I think is obsolete ... because it does not work anything inside it.

What is the problem? Do you recommend me?
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