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Messages - Berth

#1
Critics' Lounge / Re: Berth's art thread
Fri 07/12/2012 11:29:24
Snarky: Yes, I agree. Since the distortion isn't too exagerated, I don't think it will be a problem either.
I don't know if I'll have to restrict the walkable areas that much though (I'll have to test it out when I have more free time). But from what I can remember, a similar perspective worked quite well in the game "Day of the Tentacle".

For examples:
[imgzoom]http://www.mobygames.com/images/shots/l/17874-maniac-mansion-day-of-the-tentacle-dos-screenshot-references.gif[/imgzoom]
[imgzoom]http://yannick.fleurit.free.fr/GameDesign/Camera%20Screenshots/Day%20of%20the%20Tentacle.jpg[/imgzoom]
#2
You're welcome!

Even tough photoshop DO have plugins, that's not what I had in mind (my mistake). I was talking about a filter (offset filter).

Good luck :)
#3
Critics' Lounge / Re: Berth's art thread
Fri 07/12/2012 05:40:25
Armageddon : Thanks! Did you notice I used a distorted perspective? :)



dactylopus : Thank you very much, glad you like the style! ;)



Anian : Thank you for your comment.
Regarding the girl : as I said, those are only concept art to give me an idea of the style that will be used in the game. It is not intended to be “perfect” at this stage (so… some characters are more “completed” than others, some are only sketches, etc.). I disagree regarding the shoulder and the hips though. This is not meant to be realistic. “Playing” with anatomy is what makes cartoon characters interesting.
I also disagree regarding the boots, I’m afraid. I believe this is an element of the design that makes the character “unique”.  Animation wise, it won’t be a problem for me either. :)



Andail and Ilyich: First of all, thanks to both of you!
Regarding the mat, you’re totally right Andail. It was added at the last minute (it’s not even the same color aha), and I screwed the perspective.

You both mentioned that this background lacks diversity (too much barrels, not enough unique elements, etc.). You’re right, it does.  This background had two main purposes:
1.   Define the style that will be used (as I mentioned earlier).
2.   And see if a distorted perspective would work well.
So if it’s used in the game, it will be reworked first. I certainly don’t want the backgrounds to be boring! :)



Selmiak : every girl can’t have DD I guess  (laugh)




Edit: I forgot to ask... what do you guys think about the distorted perspective!?
#4
Hey there!

You're making things way more complicated than they need to be.
Animating grass is pretty easy (and shouldn't take you more than a few minutes).

Simply draw them frame by frame (for such small sprites, 3 or 4 frames should be enough). If you have photoshop (or gimp for exemple), using layers and opacity will make the process easier (because you're gonna be able to see previous frames). Once you're done, simply save as an animated gif.

PS: if you want your texture to be seamless, the "offset plugin" of photoshop can also make the process a bit quicker. :)
#5
Critics' Lounge / Berth's art thread
Thu 06/12/2012 03:20:19
Hi folks!

I'm a "new" member here. I’ve been wandering around the forum for years now, and I decided it was time to register!

I’m currently working alone on a Point and click game, and I’d like to share my progress with you during the development.
This is a fantasy Point-and-Click game intended to be humoristic (eg : Day of the tentacle, monkey island, etc.), and you can expect a more complete presentation (in the "games in production" section ) next month.


For now, I’d like to know what you think about the style I created for the game. I tried as much as possible to create something that would feel "unique".
Please, keep in mind those drawings are only concept art, and they are highly downsized (the game resolution will be 1080p). So they don't represent the finished product.


Any constructive criticism is welcome, and if you have any questions feel free to ask!

Hope you'll like it, enjoy! :)


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