Most of what i've seen from this particular dev is in one room and you move on to the next, i know that some (but not all) AGS games plays like that too.
I think i would prefer some scrolling instead myself
Yeah, checking KS is probably good advice. I'm still waiting on some that i backed waaaay back when KS started.
I'm probably gonna do a really tiny, non-commercial game first, but it also has to be something i'm super passionate about otherwise it's hard to find any kind of drive for me, this is why i often find it hard to follow longer tutorials or just make something quick/fun (like the things you do on here, e.g a game in a month with a specific theme).
When i started learning 3D i just couldn't do it because of the long and boring tutorials that served no purpose other than "you must learn this". Then many, many years later i tried again, this time with a super specific purpose and i didn't do any long tutorials or found ones where i still could use the mesh and/or texture, this made things so much easier. I think like the second mesh i did had actual purpose and could be put to use, something that wasn't just for learning. From there it really took off and i was very driven, daily for years to come (tons of stuff i wanted to do and now could do).
edit: ah, the tedious question-stuff is removed from the forum? Awesome.
I think i would prefer some scrolling instead myself

Yeah, checking KS is probably good advice. I'm still waiting on some that i backed waaaay back when KS started.
I'm probably gonna do a really tiny, non-commercial game first, but it also has to be something i'm super passionate about otherwise it's hard to find any kind of drive for me, this is why i often find it hard to follow longer tutorials or just make something quick/fun (like the things you do on here, e.g a game in a month with a specific theme).
When i started learning 3D i just couldn't do it because of the long and boring tutorials that served no purpose other than "you must learn this". Then many, many years later i tried again, this time with a super specific purpose and i didn't do any long tutorials or found ones where i still could use the mesh and/or texture, this made things so much easier. I think like the second mesh i did had actual purpose and could be put to use, something that wasn't just for learning. From there it really took off and i was very driven, daily for years to come (tons of stuff i wanted to do and now could do).
edit: ah, the tedious question-stuff is removed from the forum? Awesome.