Thank you both very much.
crimson: I am aware of the array starting at 0. It's just easier on my eye to work with code beginning at 1, so I don't assign anything to 0.
Khris:
I noticed it only pops up if I assign values to trash[1] (and so on) in game_start. Crash occurs right after room_load in room 1. Any ideas what might be causing it?
Other than, of course, that elsewhere the script sets it to null.
crimson: I am aware of the array starting at 0. It's just easier on my eye to work with code beginning at 1, so I don't assign anything to 0.
Khris:
I noticed it only pops up if I assign values to trash[1] (and so on) in game_start. Crash occurs right after room_load in room 1. Any ideas what might be causing it?
Other than, of course, that elsewhere the script sets it to null.