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Messages - tbrucelarson

#1
That script worked like a charm. Thanks.
#2
My intention is to start a cutscene after a dialogue ends. However,the dialogue changes rooms before it ends. I tried using "CallRoomScript" within the dialogue, but nothing happens after the room switch. Possibly because it doesn't work between rooms.
[Dialogue script]
cNichint: Understood.
  if(player.Room == 29)CallRoomScript(1);
  player.ChangeRoom(29, 394, 362);
stop

[room script]
function on_call(int var)
{
  if(var==1){
    Wait(160);
    cRichard.Say("Right. I'll take my leave then.");
    cRichard.Say("Release him Sheriff.");
    cRichard.Walk(799, 575);
    cAbraham.Walk(396, 320);
}
}
Is there a way to activate a function when you enter a second time?
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