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Messages - CharlieSaysUK

#1
That's ok, 1024 x 768 is close enough for what I'm doing. Thanks guys
#2
Yes, that's perfect! Thank you! :)
#3
I've had a look through the FAQs and tutorial, but I'm either extremely naive or this wasn't covered (I'm going with the former). So I'm hoping someone might be able to explain things to me in idiot-proof terms...

I'm trying to create a point and click game very much like Machinarium (very similar in terms of style and game play but with different characters/settings/story). I definitely have the art and writing skills to do this, but lack the programming experience (all my art has been done old-school with canvas, paint and pens). I figured AGS might be more user-friendly than Flash, so starting here.

I've got the storyboard completed with dialogue, characters, cut scenes, etc, and want to start creating the backgrounds, as these will be the most detailed graphically. I've set up a new game and chosen the highest resolution (since the background will be detailed - I think Machinarium was done on 1200 x 800) and 32-bit colour. Now here's my really naive question...

Do I have to make sure I create the background using a canvas the exact same size as the resolution I've chosen for the game (i.e. open up a file in Paint or whatever and stretch it to 1200 x 800 before I start drawing)? I don't want to spend ages on the picture, just to find out that when I load it in the game it rescales and looks different! I know it's probably REALLY obvious, but I don't trust my computer skills and want to double check before I begin!

(running to hide behind the desk before the mocking begins)
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