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Messages - Tigro

#1
Great, that's what I wanted. Thanks so much! :)
#2
Yep, but the main problem is with the voiceover. Will I have to divide it into tens of parts? Like:

cCharacter.Say("&1 <one sentence>");
cCharacter.Say("&2 <one sentence>");
...
cCharacter.Say("&n <one sentence>");

? Isn't there some better way? Doing it like that, the speech loses all its flow and sound a bit like barking when the file is changing mid-sentence.
#3
So in my game I'll have a few occasions where a character will have to proclaim a wall of text - is there any way to paste it all in one place and make the game auto-scroll through it, allowing me to select only which second the change should happen? I'm going to have a voiceover too and keeping each sentence in its own .Say() seems horrible since then, I'll have to cut my talking also which would most likely ruin the flow of speech. Can it somehow be done?
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