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Messages - Head_banger

#1
Images uploaded :-D
#2
The Rumpus Room / Re: The MSPaint game
Tue 30/07/2013 13:14:14
@ jwalt - Thanks! I think its going to be a long time untill someone else sends a picture
#3
The Rumpus Room / Re: The MSPaint game
Mon 29/07/2013 14:36:16
QuoteHow about a hippy snowflake?


Next: LeChuck holding a cute teddybear
#4
Due to some minor problems and upgrading to windows 8 I have lost some data and unfortunately it was this game's Data :~( although all my images and scripts were still there. I did loose my already made characters, rooms, inventory, sprites, Gui's and Dialogues. But after some over time I'am  back up to date and continuing the game. I will add screenshots in a few days.
#5
Wow, great game. Its funny. Eciting. And the puzzle are just right for me, I don't know why that guy said the first puzzle was difficult I found it fairly perfect although he was right about the spelling and your use of words. Otherwise its an great game with a entertaining story I would give it 9/10 keep up the great work ;)
#6
I'm not sure I'm posting this in the right place but I have an Idea that struck me not to long ago while making a cut-scene  in my game "The Unknown" and I found it very annoying to have change the players starting point continuously to test the cut-scene, and I have to write the X&Y location of the main char, but it gets really annoying and unnecessary. so I thought wouldn't it be cool, if you had a second option when starting the game from the editor, that's normally the green arrow or (F5) and instead there is an yellow. or blue, or what ever color that makes you able to choose where to start from before beginning the game, that way it would be much easier than starting the game, walking to a right position and having to use the debug function to change to a different room and hope you land on an walkable area, so yeah. that's my Idea.
#7
Reboot doesn't sound very bad now that you mentioned it. (nod)

QuoteI'd reconsider the  30-40 frames walkcycle - that's an awful lot of frames! A smooth walkcycle can be created just as easily with 8-10 frames. Just food for thought.
Yes, it is awful lot of frames, yet I use a animation program to help me, although it does give me a gliding affect... I think you're right, I'm going to reduce the frames. Should also reduce file size.

Thanks for telling me. :)

Added a few more things, will update soon.
#8
hey everyone! I'm Head_Banger and I've been working on a game called The Unknown. Though I'm still not sure if I should call it that :-\ but once I've gotten through half way with the game I'll decide if it's good enough.

Sorry if my English is a bit rusty, but I'm sure the auto-speller would fix that for me. (laugh)

Bellow is some screenshots of the Game.



The story is about a man named Andrew Morpheus. who has been stuck in a life pod for several years, not knowing what happened in his absence he awakes to a whole new world. where earth has been used to its limits. And life is at the brink of Extinction! Though our hero can't remember anything of his previous life! it's up to him to save the world! what will he do? how will he do it? only way is to travel to the sky city! and find the last plant alive! and "reboot" the circle of life. So Join our Hero in his Quest to Save Earth! Explore The Wastelands for clues, and Uncover his Dark past...


ABOVE: Is the starting area, I'm not very good at drawing but I try my best!



Changed my frames to a more reasonable amount of images. :) Thanks Sunny Penguin

I also made a custom inventory that is fast to use. and visually appealing, to me that is. I Posted a picture of it bellow.



Play as his spirit to get yourself out of some, tough situations



Here is a flash back scene


and some other levels and Art





This is my first ever made AGS game so it won't be perfect.
<NOTE: These images could be different than the final release>
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