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Messages - bangerang101

#1
We just got approved and Alum is now featured on the Humble Store! If anyone is interested in purchasing the game DRM-free, you can now do so from here: Alum on the Humble Bundle Store

Thanks for the votes on GOG, hopefully they get back with us soon... We would still love to see Alum available on there as well because some people like to buy all their DRM-free games from one centralized 'hub', if you will... not to mention the great exposure you get on GOG. So please continue to vote us up there if you haven't done so yet.

Thanks!

- Luke
#2
Wow, wow, wow... Thank you guys so much. This experience of releasing the game and getting ANY kind of reviews for it is very humbling and encouraging.

Concerning a DRM-free version for GOG: We have submitted to them before and once again about 5 days ago, but we have yet to receive a response from them... So we were thinking, if we could get people to up-vote us on the GOG wishlist, it may be beneficial for us. So if you have a minute to vote us up on their forum, we would greatly appreciate it.  Get Alum on GOG!

Thanks guys!

- Luke
#3
Hey, thanks guys! I just wanted to let everyone know we now have the game available DRM-free version (PC only), on our site. You can find the DRM-free version here.We also made a Bandcamp page where you can preview songs, purchase the soundtrack and/or individual songs.
#4


We are excited to announce that Alum has officially been released. It is now available on Steam, for PC, Mac, and Linux. We also have a separate Steam page for the soundtrack, if you're interested in purchasing the music from Alum. There is also an updated Demo, which includes voice-acting and fixed/added content, on there as well.

If you haven't heard of Alum here is a brief description of the game's synopsis and features:

Alum is an original point-and-click adventure game. It has the nostalgic feel of the classics, mixed with modern game-play elements and pacing that caters more towards this generation. The world, story, and characters lean towards a "RPG-esque" style, while the game-play mechanics and puzzles stay true to the classic point-and-click style.

Guide Alum on his journey through the dangerous, icy, "Land of Tide". Help him discover the truth about his city, Kosmos, and the mysterious epidemic known as "The Vague", that has been plaguing the city. As the tale unfolds, it will keep you enthralled all the way up to its epic conclusion.

Features:
* Full length game (roughly 7-10 hours of gameplay)
* Over 70 hand-drawn backgrounds - Including a map overview to travel across the "Land of Tide"
* All original soundtrack (live recorded instruments mixed with electronic elements)
* Intuitive puzzles that are logical, balanced, and rewarding (no pixel hunting)
* Full voice acting
* Gratifying frame by frame animations
* Retro classic resolution (320 x 200)
* Steam achievements

-----------------------------------------------



On behalf of Crashable Studios, we want to give a huge thanks to the entire AGS community for all the encouragement and support, and for it's love of the P&C genre. We sincerely hope you enjoy the game.

Cheers!

- Crashable Studios


#5
Quick update: We will be releasing the game on May 15, 2015. Here is the "release reveal" video we posted on our kickstarter page, if you're interested in more info about the release date.

We will also be releasing a brand new trailer about a week or so prior to the release of the game.

...So stay tuned for the release of Alum, and tell anyone you know who might be interested in the game about it. We are not releasing the game under a publisher, therefore we need help to get exposure and make the game a success so we can continue to make awesome, high quality P&C games. If you're a press member for a video game site, or you run a website/blog, and you think Alum would be a good candidate for review, please shoot us an email ( @ crashablestudios@gmail.com ) and let us know.

Thanks, AGS community!

- Luke
#6
Thanks for the compliments, guys. I do hope it does well. Right now, I'm real excited about the overall quality of the music, sound, and voice-acting... and how it's all sitting in the game. Seems to really pull the experience together when you add the right touch of sounds and music. I think the mix of the organic music elements (classical guitar, kalimba, shaker, ect.), with the  electronic stuff, really sets the music apart.

I feel the same connection with Dropsy, Jay. I love following your updates on Dropsy and all the behind-the-scenes stuff. Really excited for you and our buddy, Dropsy. :grin:. Can't wait to play it!
#7
Quick update and exclusive screens bump! Check the first page for progress, ect. 
#8
Yes! Please vote on GOG.com... We want to have it available to as many people as possible. I submitted Alum to GOG a few days ago. Thanks for the support guys!
#9
I just updated the first post in our thread w/ progress and links to a new video and our greenlight page, rather than making a new post. Check it out!
#10
AGS Games in Production / Re: Alum
Mon 13/01/2014 18:38:30
Yeah, I think it's safe to say that we will be changing something about the arcade sequence to make it either easier, smoother, or skip-able. Thanks for the great suggestions, guys. EDIT: We also now have a writer going over the dialogue, and making mechanical and/or stylistic changes to the script, as we go. What a blessing!
#11
Looks really great... and I can already tell by the screenshots that I will like it. Can't wait to try the demo! EDIT: ... and you got my pre-order, as well.(nod)
#12
AGS Games in Production / Re: Alum
Mon 13/01/2014 03:09:42
Wow, this is probably the most encouraging/motivational stuff I've heard in a while, lol... thank you guys so much! I just wanted to mention a few things about the problems you guys mentioned.

The arcade sequence: if you play through it 3 times, you are prompted with a screen that asks, "would you like to make the game easier?", which then makes Colemin walk extremely fast, and it is basically a breeze to win the arcade sequence. In the final game, we may just make that "easy mode" happen sooner, or possibly even make it possible skip the whole thing. The real point of these types of "arcade style" sequences, in our minds, is to break up the game and add some variation to the gameplay... but not at the price of frustration, causing people to quit the game. 

The crash in the alley: Micah (who is coding, music, some animations, dialogue and story) fixed this today and re-uploaded the demo.
EDIT: wasn't aware of the other crash mentioned when roping down the golden stork, I'll have Micah take a look and fix it again.

the typos: We roughly went over the grammatical errors before releasing the demo, but obviously we got a little excited and missed a few things. Sorry about that!... I know this is frustrating for some people, and I promise we will refine our dialogue a lot more before the full game is released.

At any rate, thank you guys so much for your encouraging words and thoughts. We are really excited to show people what else we have in store, for the coming chapters of the game.

@Grim: thanks man, we can definitely take a compliment from you. The Cat Lady is on-point as far as atmosphere and puzzles go! We have just have to throw in a "tears of mars" song somewhere ;)

cheers!
#13
AGS Games in Production / Re: Alum
Sat 11/01/2014 23:04:04
oops, sorry about that! thanks for merging it for me!
#14

We have just released a interactive, playable demo for "Alum".

click the link to go to the download site!



http://www.alumgame.blogspot.com/
#15
YAH!! I got it to work. Thank you. Cheers fellas.
#16
I found this and there talking about the pluggin but all the links just go to bigbluecup. I geuss they're old.(wrong)

http://www.adventuregamestudio.co.uk/forums/index.php?topic=35610.0

#17
I there a way to make a gui button close the game. Either minimize or quit and open the webpage I'd like to send people to? Sorry if this is obvious and/or posted somewhere else. I couldnt find it. Thanks guys (nod)
#18
Where can I download this 3.5 version? ???
#19
AGS Games in Production / Re: Alum
Tue 20/08/2013 00:22:41
Thanks so much for your help/support guys, we couldn't have done it without you fine bunch! We are so excited to continue on the development of Alum for you all.

P.S. The AGS community is by far the best :) (especially when you can't figure out how to do some tricky coding, and there is no other website that you would possibly find this information)

Again, thanks for your support guys... much love!

- Luke

#20
AGS Games in Production / Re: Alum
Sat 17/08/2013 21:01:39
Were down to less then 2 days on our kickstarter! If anyone is planning on supporting Alum, that hasn't yet.. Now would be the time :) Thanks guys!
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