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Messages - Hedge

#1
Working Title = Urgent Quest




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Help Dave on his  sudden and urgent quest.

Note from author: It is my first game and I became a little overwhelmed  by the project. The game is still bugged and has 1/3 of its planed length. I will work on improving it. Yet to meet the criteria I upload what I managed to do in a month.
#2
Quote from: Atelier on Thu 01/05/2014 22:30:11
Quote from: Hedge on Thu 01/05/2014 20:51:05
Can I use graphics created by "krysis" ?

Well, I think I've said in the past that the RoN resources could be used provided it is also an entry to the series, and everybody has access to them. Would you be using them exclusively, and in their unedited form?


Hmm I wanted to rename a few places as I will be in  need for few chemist's schops (I wanted to use post office as one of the chemist's backgrounds) also I am not sure whether the relatioships of every character would match those from previous chapters, I did not played them all
#3
Can I use graphics created by "krysis" ?
#4
My first entry, I can't draw. But I wanted to de-stress myself after work. Therefore here it is

#6
I am trying to create a game which would be kept in the style of shadow theater. So every character, object etc.  would  be on a stick:
-here you can se girl on a stick. In order to make a character on a  stick I just made a  relatively high strip of which half is the character and half is  the stick.

The problem is that the character want to center itself on the point that it is walking to therfore and once it centers itself at the point it cannot go down - to the bottom of the walkable area, no matter where you click the character would be at the top of walkable area.

I hope that my explanation of my problem is clear enough. So muy question is whether it is possible to make tch character  not to center at the poin to which it is walking?


I tried to modify global script
Code: AGS
function on_mouse_click(MouseButton button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
  }
  else if (button == eMouseLeft) {
    ProcessClick(mouse.x, mouse.y+60 , mouse.Mode );


then the problem of  walking dissapears but now I have to click 60px above object to interact with it.

Can someone help?
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