Allow me to elaborate on the "short-but-sweet" comment - this is our first adventure game endeavour so we'd begin working on a few smaller pilot products (half an hour shorts and so forth and build up over time) to ensure our understanding of the market and of the engine in itself. If people like a centre genre of ours more than the other, then we'd look to see what people like best. Coming here was all about discussing what genres people feel have not be touched so that we might be able to touch upon them with our own unique twist. However, it is rather interesting what was said about the audience we'd aim for; although it is true that recent adventure games are both for old fans and new, the more retro games tend to bring in an older and more nostalgic generation (as well as a good proportion of new fans because who doesn't love a bit of the new-but-oldies).
At least that's what the research I've conducted tells me, and I am no qualified sociologist or market researcher so who knows how valid and reliable that data is?
As for what writing I take pleasure in - it's a good mix of different genres. I have been known to write comedic satire in the past (I used to write for a short animated cartoon a while back that poked fun at DND/RPG games) and I've been published writing crime/horror blends in the past. However, upon another morning of brainstorming with the team, we discovered a quite interesting idea that came from a rather peculiar source. We might look into setting something like that up and see people respond to it. It's a comedic adventure game with respectful parodies towards the old horror movies with an interesting protagonist who has quite a... unusual problem, might I add.
However, what I do have to ask is this? The nine-verb SCUMM GUI - is it a bad choice to use? We want to establish a single GUI across our adventure game career (although we'll experiment here and there for obvious reasons) but I do wonder whether that might cause legal issues. Perhaps it would need to be similar but unique?
At least that's what the research I've conducted tells me, and I am no qualified sociologist or market researcher so who knows how valid and reliable that data is?
As for what writing I take pleasure in - it's a good mix of different genres. I have been known to write comedic satire in the past (I used to write for a short animated cartoon a while back that poked fun at DND/RPG games) and I've been published writing crime/horror blends in the past. However, upon another morning of brainstorming with the team, we discovered a quite interesting idea that came from a rather peculiar source. We might look into setting something like that up and see people respond to it. It's a comedic adventure game with respectful parodies towards the old horror movies with an interesting protagonist who has quite a... unusual problem, might I add.
However, what I do have to ask is this? The nine-verb SCUMM GUI - is it a bad choice to use? We want to establish a single GUI across our adventure game career (although we'll experiment here and there for obvious reasons) but I do wonder whether that might cause legal issues. Perhaps it would need to be similar but unique?