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Messages - CelticWarrior72

#1
Elen:

You asked for some suggested improvements to Adventure Island.  Here's my 2 cents:

1) Being so big, there's a lot of walking around to do sometimes particularly when trying to figure something out.  I'd love to see a clickable map like you provided for the theme park that builds as the player explores a new world.  It'd provide a quick way to navigate the island.
2) Some of the hotspots need to be bigger or more obvious.  I think that many players automatically run their mouse over the entire screen in these types of games to discover what's available to click on or walk to.  If the hotspots are too small they can often be passed over and can get a player stuck because they have missed something. I.e. it took me a long time to discover the closet with the disguise and the safe behind the picture.
3) For The Maze puzzle, it was obvious to me that moving between point A and B withing a certain time was required.  When I calculated that 30 seconds was all that was allotted and that a minimum of 45 seconds was needed, I spent an inordinate amount of time looking for another solution rather than the one that was actually needed.  For timed puzzles (including the very last one), give the player enough time or find a way to tell them exactly how long they have to complete the task.

All in all though, I really enjoyed playing.  And, I've played a LOT of adventure games in my life.

- CW

#2
Hints & Tips / Re: Adventure Island
Tue 06/08/2013 14:50:01
I played v1.5.  It was good enough to give a really good flavor for the experience.  I'll add my thoughts to the AGS Games Page and leave a review as requested.

- CW
#3
Hints & Tips / Re: Adventure Island
Mon 05/08/2013 20:07:26
Elen,

I've been playing Adventure Island since reading about it on AdventureGamers.com last month.  I'm old school having started out on text adventures on the Amstrad CPC 464 in the 1980's and have played a ton of different games over the years.

Firstly, let me say Adventure Island is really, really good.  The puzzles are challenging -  I've needed a few hints and tips from this forum to get me through, but for the most part they are logical and have sufficient hints along the way.

I'll bet this took a long time to create.  I loved the non-liner nature of the game and how the different worlds were self contained.  I've been playing it on and off for the last few weeks.  Thank you very much for the time an effort you put into it.

Regards,

CelticWarrior72
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