Pumaman:
I was just now working on a particle system module, when I realized that I would need some kind of Drawing Surface to draw the particles on. I could of course use 50+ objects in each room, but that will never happen.
An Overlay.GetDrawingSurface() would thus really be useful for this application. Please, if you could consider putting it into one of the next updates, I would jump high with joy!
QuoteA drawing surface is just a way that the script can access the various bitmaps that already exist in AGS. So potentially some sort of Overlay.GetDrawingSurface would allow you to get a drawing surface that is drawn on top of other things, it's something I'll look at for a future version.
I was just now working on a particle system module, when I realized that I would need some kind of Drawing Surface to draw the particles on. I could of course use 50+ objects in each room, but that will never happen.
An Overlay.GetDrawingSurface() would thus really be useful for this application. Please, if you could consider putting it into one of the next updates, I would jump high with joy!