Hey Khris,
Thank you for your reply!
I actually made the game from scratch, thinking I'd learn how to use AGS faster that way.
After reading your comment though, I had another look at the demo game and found that mouse clicks are not actually automatically processed, but need to be processed through a global script:
Code: ags
I was under the impression that clicks were processed automatically, so thanks for helping me find out what the problem was!
Cheers,
Paul-Luuk
Thank you for your reply!
I actually made the game from scratch, thinking I'd learn how to use AGS faster that way.
After reading your comment though, I had another look at the demo game and found that mouse clicks are not actually automatically processed, but need to be processed through a global script:
function on_mouse_click(MouseButton button) {
if (button==eMouseLeft) {
ProcessClick(mouse.x, mouse.y, mouse.Mode);
}
}
I was under the impression that clicks were processed automatically, so thanks for helping me find out what the problem was!
Cheers,
Paul-Luuk