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Messages - askalarium

#1
I think I've fixed a lot of the bugs mentioned. Hopefully it will work better for everyone now.
http://www.mediafire.com/download/atp9p0kb7b04ufv/Comedy+QuestFix.rar
#2
I've been told a few times about the land lord not showing up. I am trying my best to fix that. I have no idea why this happens to some people and not others. I'll try to fix it as soon as possible. I will also look into that game crash. Again sorry about this.
#3
awesome thanks for playing and glad you are enjoying it.
#4
Thanks for sticking with it. I'll fix that too.
#5
again sorry about this. I'll try and fix it now.
#6
I just did a quick run through and I think I've fixed all the problems. Uploading again now. Sorry about this.
#7
Thanks for the feed back. Not sure why the saved game bit locks up like that it could be the sliding door sound stuck in a loop. I'll take it out of the game it's a stupid joke anyway. I will also fix that landlord reappearance.
#8
Hey thanks for playing and glad you liked it. There are slightly different ending depending on taking radio gig or continuing being a struggling performer. The radio ending is perhaps the darkest time line.
#9
Just wanted to say thanks for taking the time out to play my game. Appreciate it.
#10
Completed Game Announcements / Comedy Quest
Thu 26/06/2014 07:09:44
Comedy Quest is a point and click adventure game set in the exciting world of stand-up comedy by Trav Nash. Can you become the greatest comedian of all time in just 3 gigs? or will you become just another hack?

Featuring.
Art and music style call backs to the golden days of adventure games.
Full Speech for the game by actual Comedian type people.
Dad Jokes.
Varied game play.
Urinal cakes.
Original sound track by Tim Whitt.
Easter Egg.
More dad jokes.
Realistic flyering simulation.



Download (bug fix update)

Comedy Quest Blog

#11
This looks brilliant. Great work.
#12
For the past few weeks I've been working on my first Adventure Game.


COMEDY QUEST
by Trav Nash
The epic adventure set in the magical world of Standup Comedy.

Story:
You start off as a fledgling stand up comedian. With the hopes of being the greatest stand up in the world.


Featuring:
Retro, old school Sierra style pixel art.
Original art, sound and music.
Using your note book you can gain extra material.
Multiple†Ž joke choices for your set each with varying results and outcomes.
Cut scenes.
Bad dad jokes.
Puzzles and multiple ways of completing sections.
and other cool stuff.


Live the thrill of failure as you try to flyer for the show.

Go Back Stage and enjoy being appreciated by other comics.

Hang out in some cool places.

Even social network and watch your fan base grow.
While you feed your cat.

All this and more. Hopefully I will have it finished early in the new year.
I've had this idea for a while and looking forward to finishing my first game.
Thanks for having a look.
-Trav Nash

UPDATE 9/1/2014
I've just added a first look on youtube if you want to see how it all looks.
[embed=560,350]http://www.youtube.com/watch?v=4eV57OVeIzk[/embed]


#13
Ah, I see. Awesome thanks for this.
#14
Hey All
I'm half way through my game I'm working on and can't seem to get my code to work.

I would like to have random characters move across the screen then return back to room 0. Where they can be called again.
I have 4 of them walking but when they reach the edge of the screen they just stop moving and do not return to room 0.

Code: ags
 function room_Load()
{
SetTimer(1, 400);
}

function room_RepExec()
{
if (Peopleon >1) {
int i;
if (IsTimerExpired(1)) {i = Random (4);
if (i == 0) {

if (Walker1 <1) {  
Walker1 =(2);
cWalker1.ChangeRoom(13, 0, 223);
cWalker1.Walk (319, 223, eNoBlock, eAnywhere);
if (cWalker1.x > 316) {cWalker1.ChangeRoom(0, 50, 50);
Walker1 =(0);}
}
}

if (i == 1) {
if (Walker2 <1){  
Walker2 =(2);
cWalker2.ChangeRoom(13, 0, 225);
cWalker2.Walk (319, 225, eNoBlock, eAnywhere);
if (cWalker2.x > 316) {cWalker2.ChangeRoom(0, 50, 50);
Walker2 =(0);}
}
}

if (i == 2) {
if (Walker3 <1){  
Walker3 =(2);
cWalker3.ChangeRoom(13, 319, 220);
cWalker3.Walk (0, 220);
if (cWalker3.x < 1) {cWalker3.ChangeRoom(0, 50, 50);
Walker3 =(0);}
}
}

if (i == 3) {
if (Walker4 <1){  
Walker4 =(2);
cWalker4.ChangeRoom(13, 319, 217);
cWalker4.Walk (0, 217);
if (cWalker4.x < 1) {cWalker4.ChangeRoom(0, 50, 50);
Walker4 =(0);}
}
}

SetTimer(1, 400);}

}
}


any help would be great. This is my first game so sorry if it's obvious.
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