I think I've fixed a lot of the bugs mentioned. Hopefully it will work better for everyone now.
http://www.mediafire.com/download/atp9p0kb7b04ufv/Comedy+QuestFix.rar
http://www.mediafire.com/download/atp9p0kb7b04ufv/Comedy+QuestFix.rar
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Show posts Menu function room_Load()
{
SetTimer(1, 400);
}
function room_RepExec()
{
if (Peopleon >1) {
int i;
if (IsTimerExpired(1)) {i = Random (4);
if (i == 0) {
if (Walker1 <1) {
Walker1 =(2);
cWalker1.ChangeRoom(13, 0, 223);
cWalker1.Walk (319, 223, eNoBlock, eAnywhere);
if (cWalker1.x > 316) {cWalker1.ChangeRoom(0, 50, 50);
Walker1 =(0);}
}
}
if (i == 1) {
if (Walker2 <1){
Walker2 =(2);
cWalker2.ChangeRoom(13, 0, 225);
cWalker2.Walk (319, 225, eNoBlock, eAnywhere);
if (cWalker2.x > 316) {cWalker2.ChangeRoom(0, 50, 50);
Walker2 =(0);}
}
}
if (i == 2) {
if (Walker3 <1){
Walker3 =(2);
cWalker3.ChangeRoom(13, 319, 220);
cWalker3.Walk (0, 220);
if (cWalker3.x < 1) {cWalker3.ChangeRoom(0, 50, 50);
Walker3 =(0);}
}
}
if (i == 3) {
if (Walker4 <1){
Walker4 =(2);
cWalker4.ChangeRoom(13, 319, 217);
cWalker4.Walk (0, 217);
if (cWalker4.x < 1) {cWalker4.ChangeRoom(0, 50, 50);
Walker4 =(0);}
}
}
SetTimer(1, 400);}
}
}
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