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Messages - Weston_Kaunk

#1
Quote from: Kumpel on Wed 16/08/2017 11:16:10
Maybe this thread helps you.
exactly what I was looking for, ^^ thanks a heap. Going to give this a shot now and see what I can figure out, I'll keep you guys updated how it goes. peace
#2
Quote from: Morgan LeFlay on Wed 16/08/2017 12:03:28
It depends what you are trying to accomplish really. What patterns need recognizing and how is the puzzle set up?
I'm playing around with the idea of a modular map. Like the sliding tile puzzle shows each tile as a room, so I wanted to make it where the tiles would mark which other tile is adjacent and that would be pulled up in the script in any instance of room transition. For example, main room has one door, the tile that represents the main room only has it's right hand face that leads anywhere, when I have the right hand face of the tile next to another tile's left hand face, that main room's door will lead to that next tile's respective room. Sorry about the late reply, with work and family I only really get to crack open the program once a week. Again, thank you for your time ^^
#3
Hello everyone ^w^ know I've been out of the threads for a while, school and life stuff, I did keep to my projects though; which is why I'm asking about Sliding Tile Puzzles ^^

I'm still very new to coding and am trying to make a sliding tile puzzle similar to Bioshock's Hacking mini-game, any ideas how to format the code besides a massive "if" tree? So far I'm just sketching out pseudo-code in a notebook and all I can kinda think of is having a bunch of, (if x block is above y block or c or d or cd or sck).. and I'm getting the sense I'm doing it the harder-not-smarter way. Can anyone explain(baby-code talk, because I'm a simply person) how they set up their matrix's or whatnot to work for Sliding Tiles? mostly the 'how to store the info of what has moved where' and 'making specific patterns trigger stuff'. I thought it was going to be so easy as just copying a sliding tile game and making multiple win states, but ehhh, code is hard.

Your time and suggestions are very much appreciated ^^ thanks all and good day.
#4
Like the title implies I'm looking for information on any adventure game any of you foke might know of that uses a blind protagonist or support character. My search hasn't produced much so far, just (sound activates sight) ecolocation stuff like "pulse" and  "Perception"
https://www.youtube.com/watch?v=iPL76K7w9yc

https://www.youtube.com/watch?v=L_1zUXv5l7M

Does anyone know of others? or has anyone had ideas/ dabbled with the concept at all?
#5
Watching Gravity Falls made me really think about map and room design.

simple effective layout with enough detail in the scaled down versions to still show the character of the town.

Also when backgrounds indicate where walking off the corners lead to like where everything is kinda signposted, in the corners you'd have stairs or a little sign, or the image of the building off in the distance with just enough for you to keep your bearings of where you were or how to get to what room.

I kinda want to make a maze where in the maze the farther along you get the closer a tower in the background appears, like every 3 or so correct turn it looks a little closer. With little logic puzzles and riddles along the way.
#6
i have the sudden urge to have a "weirdest, most obscure videos" off, but i'm also worried about what bizarro corners of the internet we'd end up in.
#7
Also, the days you have off and get to leisurely cook your own meals and they turn out as well as you'd hope.
#8
The Rumpus Room / Re: The Points Game
Fri 29/01/2016 21:20:51
a e c u n m h s S
#9
The Rumpus Room / Re: The Points Game
Wed 27/01/2016 04:18:06
what? I'm getting that out of pan into fire feeling
#10
The Rumpus Room / Re: The Points Game
Tue 26/01/2016 02:37:57
the 21 must have been something in the hyperlink of the picture, and not the signature or anything.. huhh..
#11
The Rumpus Room / Re: The Points Game
Mon 25/01/2016 20:05:19
the post, name, and possibly some part of the title and tag line are include. This is a tough one, should Focus on eliminating Letter/things not included in count
#12
The Rumpus Room / Re: The Points Game
Mon 25/01/2016 19:56:48
o
#13
On long drives or trips anywhere with friends I enjoy when we get turned around and the process of finding our way back. Driving to a concert or the comic store whenever it's a new route or a shortcut everyone becomes a backseat driver, which sounds annoying, but with my friends it's just funny how we can't stop ourselves from trying to help each other or be part of the solution even if we don't clearly know what's going on. It's like being in a car full of stooges fumbling with the map and speaking loudly over each other and the music and laughing. Getting lost when you're alone is no fun, but when it's with friends you know you've got another three pairs of eyes and that you'll figure out where you're going. Plus we always leave early because of how often this happens so there's never the anxiety of showing up late.

Another one that I enjoy more often is reorganizing and cleaning my room, I work a bunch and so when I have time at home between making meals, sleeping, and getting ready for work, I reorganize my room, my book shelf, or just clean the house. Sometimes I listen to an audio book while I do it.

Also doing dishes while at someone elses house. It's kinda silly, but I find it very relaxing. I'm the less connected person of my group of friends so when I go to peoples houses or to parties they'll often have other people there who I haven't been introduced to yet or know very well. So I end up in the kitchen and helping cook/clean up/serve the food or drinks so I have something to do with my hands while I make conversation or something that gives me an easy out of awkward silences if I don't know what to do/ say. I do the same thing every holiday when I meet up with the extended family.  :P
#14
The Rumpus Room / Re: The Points Game
Mon 25/01/2016 03:07:33
^ Sekond

#15
I'd love to help test your spy title
#16
No idea what finances will be like next year, but I have family in Australia and NZ so this would be about as good a chance for me as it could get ^^
#17
Just started playing Neverhood. Stuck on this door puzzel

the answer isn't someplace in that massive wall of text is it? Gads.. I hope that wall doesn't have necessary information in it.

I did the click around until it sorts itself trick. Worked like a charm.
#18
Oh Goodness Croc! that's a throw back

Hey, just had a thought, has anyone played with using ags to make a language teaching game? Like your character is dropped in a room and has to help someone speaking a completely different language, they're speaking fluently and gesturing at you to grab them something to fix the door panel. When you figure out what they're gesturing too and give it too them the word they've been using gets subtitles added to it and it's added to your inventory of words you can use. If you bring other objects to the person they'll teach you that word as well. Slowly building subtitles for the player underneath the foreign language that's always subtitled and voiced. You could have it in the first or second world war and have it be a soldier or someone escaping/avoiding captivity, it'd be an interesting premise as far as educational games go. And the stress of needing to communicate would add a nice tension over the regular timed "escape room/find trigger" game play. The game could make the sentence structures and words get increasingly difficult as the scenarios of avoiding the enemy get more intense(like your helper is too stressed to think of simple instructions for you to figure out, could add a difficulty setting where the closer you get to running out of time the helper could yell simpler instructions, words you already know to give you hints), with lulls of just gathering supplies and learning fun words.

Language/Educational games possible podcast topic.
#19
"Listeners, I know your a bunch of filthy perverts, but it's not all about sex."

ten minutes later

"they should have done a pair of shorts, so when you turn around they're kinda translucent so they can see your chasm." 
#20
Quote from: slasher on Mon 12/01/2015 08:33:07
Hi,

You could change an inventory graphic (1 carrot image to show 2 carrots image) then this can be done.

In an if/else statement simply change it's graphic from there.

Unless you mean multiple separate carrots, this also can be done.

yes, I'm sorry, this is what I meant with objects, I meant inven graphics. Like it's one inventory graphic but this one represents 4 objects. /every object picked up adds to the variable which switches out the appropriate inventory graphic.. like.. I'm going to try some things tomorrow long as I find time. But, still learning, half the time I try to code a thing I either do it wrong were it breaks or I do it wrong where I took the longest route possible which leads to problems farther down the line. I've mostly just been coding in room transitions so this if/else stuff isn't something I've explored yet, I just didn't want to spend two days scribbling pseudo code then working in the code in the project, all to end up deleting it. The anxiety of that in itself is a bit of a momentum killer, going through with it and the frustration of being on the wrong track entirely is.. like you need a break for a bit after that's happened so much. 

For all I know I'm just overthinking it. I'll get back to you guys after I give it a go.
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