Quote from: Kumpel on Wed 16/08/2017 11:16:10exactly what I was looking for, ^^ thanks a heap. Going to give this a shot now and see what I can figure out, I'll keep you guys updated how it goes. peace
Maybe this thread helps you.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Kumpel on Wed 16/08/2017 11:16:10exactly what I was looking for, ^^ thanks a heap. Going to give this a shot now and see what I can figure out, I'll keep you guys updated how it goes. peace
Maybe this thread helps you.
Quote from: Morgan LeFlay on Wed 16/08/2017 12:03:28I'm playing around with the idea of a modular map. Like the sliding tile puzzle shows each tile as a room, so I wanted to make it where the tiles would mark which other tile is adjacent and that would be pulled up in the script in any instance of room transition. For example, main room has one door, the tile that represents the main room only has it's right hand face that leads anywhere, when I have the right hand face of the tile next to another tile's left hand face, that main room's door will lead to that next tile's respective room. Sorry about the late reply, with work and family I only really get to crack open the program once a week. Again, thank you for your time ^^
It depends what you are trying to accomplish really. What patterns need recognizing and how is the puzzle set up?
Quote from: slasher on Mon 12/01/2015 08:33:07
Hi,
You could change an inventory graphic (1 carrot image to show 2 carrots image) then this can be done.
In an if/else statement simply change it's graphic from there.
Unless you mean multiple separate carrots, this also can be done.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.081 seconds with 13 queries.