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Messages - RyosFace

#1
Quote from: SpacePirateCaine on Fri 24/01/2014 08:00:20
Hi RyosFace,

It's been mentioned already, but you can accomplish a lot with objects - most of the background from my game, Kuma Story, was done as animated objects - they were very minimalist, but ultimately you could even do your entire animated background as an object that is the entire size of your background. Walk-behinds and walkable areas are easily set up and you can even use a static frame as reference, since the background object will be overlaid on top of your other background frame.

Also, Shenmue fan game, eh? Sounds interesting.

Thanks for your advice, I've come to the conclusion that using objects and splitting the animated background into several pieces to be the best and easiest discourse as well. I'll just have to try to optimize the animations in that I could make the lighting an object itself.
#2
Quote from: Crimson Wizard on Fri 24/01/2014 00:04:58
Quote from: RyosFace on Thu 23/01/2014 23:50:36
Crimson Wizard, can that script command draw external backgrounds, I've looked through it and it appears to only draw simple motifications to an already existing background?
Idea is to draw animation frames over the existing room background.
Since you are making a "Visual Novel" kind of game, I assume it does not require characters walk around the screen and be affected by dynamic lighting? In this case simply drawing frames over should suffice.

Visual Novel only for the first game. Ideally each episode would be a different genre.
#3
Crimson Wizard, can that script command draw external backgrounds, I've looked through it and it appears to only draw simple motifications to an already existing background?

Thank you, Ghost, I am glad to be here! For further clarification as to what I meant here are some example images. (They are apng, and are animated natively in firefox, to see them in chrome you must use an extension.)





Video

My original project is an episodic Shenmue fan game in the form of a visual novel. It uses screenshots from the original game but animated by me. (The game does not have the animations originally.) I plan to finish the first episode in the first engine I've used but I find that AGS has better porting options available for me if I choose to do so and that an adventure game would greatly suit further episodes of the project.


edit: and yes, if I decide to use AGS I'll 8bitify the backgrounds.
#4
@ghost Yes, it is larger than the standard size and I've thought about creating objects to build a background but I think that it would be too difficult to implement in that my backgrounds have detailed lighting effects which would not work well as an object.
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@Crimson Wizard, I'll take your advice and try that. It's a good suggestion and hopefully I can find it script suits my needs.


Thanks for your replies!
#5
So, as it is I've just started with AGS and from much research I've come to the conclusion that animated gifs are not supported as backgrounds. It appears you must import each image one by one up to and no more than 5 frames.

My question is there any way to bypass this limit? I have pre-rendered backgrounds that I've animated for another project in which I'd like to import in this software but I find that 5 frames in inadequate to my needs. For example, one of my backgrounds contains 40 frames, in which each frame is a slightly different image, and another 156. Is there no way to import these as backgrounds other than dividing the number such as importing everything 31st frame (for the 156 frame background) because I've tried doing that and while it works it is both undesirable and unplesant. If it's not possible, I understand and I thank you to all who have taken time to read this very novice question and to anyone who can supply a clear answer.

Long days and pleasant nights.
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