Quote from: SpacePirateCaine on Fri 24/01/2014 08:00:20
Hi RyosFace,
It's been mentioned already, but you can accomplish a lot with objects - most of the background from my game, Kuma Story, was done as animated objects - they were very minimalist, but ultimately you could even do your entire animated background as an object that is the entire size of your background. Walk-behinds and walkable areas are easily set up and you can even use a static frame as reference, since the background object will be overlaid on top of your other background frame.
Also, Shenmue fan game, eh? Sounds interesting.
Thanks for your advice, I've come to the conclusion that using objects and splitting the animated background into several pieces to be the best and easiest discourse as well. I'll just have to try to optimize the animations in that I could make the lighting an object itself.