Yeah, getting the same problem on both amazon kindle and Motorola g.
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Show posts Menuif (IsTimerExpired(5))
{
turnsprite = DynamicSprite.CreateFromExistingSprite(blockArray[selectedArray].sprite1);
int randomframe = Random(360);
turnsprite.Rotate(Random(359) + 1, 204, 152);
selectedObject.Graphic = turnsprite.Graphic;
SetTimer(5, 5);
DynamicSprite* turnsprite = DynamicSprite.CreateFromExistingSprite(41);
if (IsTimerExpired(5))
{
int randomframe = Random(360);
turnsprite.Rotate(randomframe);
selectedObject.Graphic = turnsprite.Graphic;
SetTimer(5, 10);
turnsprite.Delete();
}
this
GetHealth(cCharacter);
cCharacter.GetHealth();
if (IsTimerExpired(5))
{
int randomframe = Random(360);
DynamicSprite* turnsprite = DynamicSprite.CreateFromExistingSprite(blockArray[selectedobject.graphic].sprite1);
turnsprite.Rotate(randomframe);
selectedObject.Graphic = turnsprite.Graphic;
turnsprite.Delete();
SetTimer(5, 10);
}
Quote from: Crimson Wizard on Sun 06/04/2014 13:35:20That's odd. COuld you link me to the latest APK? I've been searching all over and all of the apk's i've downloaded have errored. I think I'm using an outdated version..?
EDIT: The error message you mentioned could only be shown if you use APK made prior to "game format 3.3.0" was introduced. This happened 26th September 2013. Probably any build later than that could run 1158 games, although there's no guarantee it will run them 100% properly, because aside from data format changes, there were feature additions that could be used (like new script functions).
Quote from: Crimson Wizard on Sat 05/04/2014 14:59:02I'd assume it wouldn't be too hard. Anyone know the major changes in the format between 3.3.0 and 3.3.0.1158?
JJS has not been on forums lately. Someone else need to make an up-to-date Android build.
Can someone help? I don't know how to do this.
By the way, can someone Android savvy look at those two questions:
https://github.com/adventuregamestudio/ags/issues/143
https://github.com/adventuregamestudio/ags/issues/144
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