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Messages - MisterBork

#1
Critics' Lounge / Spaceship artstyle
Fri 03/07/2015 20:04:26
So yeah, I've been struggling in choosing a specific way to shade and color this ship. I've tried this kind of flat style but it just looks weird. What should I do? Use gradients, outlines, more realistic shading...? How can I make this ship look nicer?
#2
Thank you all, I will give a try on these suggestions, but I really liked the look of Love2d, I will try to learn Lua, since it doesn't look so hard for me.
#3
 Hello, I want to make a 2D platform game, and I can't find a software that suits me.  I tried Game Maker, but it looks too simple, and that confuses me, and AGS is really not very suitable for more fast paced games. I'm using the Unity 3D engine for now, but making a 2D sprite based game there isn't very good. Do you know any 2D softwares that use JavaScript or C# and aren't too expansive? (And please, none of the "Visual Programming" ones, I'm looking for something for grown-ups)
#4
Critics' Lounge / Some Monsters
Sat 05/07/2014 05:46:25
I made some creatures, because I'm making a fantasy game. It's any good?
#5
I can help you with the graphics and backgrounds, and if you want, I can help you with the story too
#6
Critics' Lounge / Re: A little demo
Tue 22/04/2014 23:42:03
Here's a updated version of the demo, with some problems solved:
http://www.mediafire.com/download/n9b572u4cf4j5kp/ASHADOW2.zip
#7
Critics' Lounge / Re: A little demo
Mon 21/04/2014 10:10:29
Quote from: Cassiebsg on Mon 21/04/2014 09:48:54
Okay. it worked once I opened it again...
I like the art.

I don't like the interface though.
I'm guessing you'll be changing that, but it's rather annoying to keep going up to change the cursor mode, and have no visual aid to see in which mode the cursor is in.
No way to see where the hotspots are either, that can lead to missing clues/items.

Also I think you should draw the doors, or create a marking on the floor to indicate that one is going to change rooms. I walked to the right expecting the room to scroll and see what was on the other end of the bar, and all of a sudden I'm in the toilet...

Why are you using () in the text? I think it distracts the player (or at least me).
If it's meant as a "narrator" text, fine, but I still think it's not needed.

Clicking on the inventory does nothing. I know he doesn't have anything, but shouldn't the inventory window open? Otherwise, there's really no point in having such a button.

Resolution wise, the game is a bit too big for me, since I'm only using about half the screen (my son is using the other half to watch cartoons), so I can only see half the rooms... and there's no way to choose another resolution in the winsetup... (maybe that's AGS engine problem too?)
I didn't put the inventory window yet, so it's kind of useless for now. The () I'm using to show that the character is thinking, and not speaking, but it's just temporary.
But thank you very much for the feedback, I will try to fix the resolution problem and the interface issues
#8
Critics' Lounge / Re: A little demo
Mon 21/04/2014 09:18:32
Quote from: Cassiebsg on Mon 21/04/2014 09:11:43
Hey.

I just downloaded it, but I can't get the in game mouse to activate, meaning I can't even start playing it...
I'm trying to play it in windowed mode, if that's relevant.
This is a AGS engine problem, i don't know if it will help, but in my computer, the games work if I set to window and place in the border of the screen, with a small part of the window outside of the screen
#9
Critics' Lounge / A little demo
Mon 21/04/2014 07:13:47
I'm making a adventure game, and I need some feedback about how it looks and how it plays for now.
http://www.mediafire.com/download/8l7ix7n10uc9um5/SHADOWINTHEDARK.zip
The game is not even close to being complete, so don't mind the simplicity
#10
I Could do some backgrounds, but i'm afraid my style may not be what you are looking for...
#11
Recruitment / Re: Translations
Wed 09/04/2014 01:27:25
I can translate your game to portuguese, if you want.
#12
Quote from: Gribbler on Mon 17/03/2014 00:50:38
You should add something to the wall or make the ceiling lower. The room feels very empty. Can't say much about character other than it looks kinda creepy. Reminds me of a character from the movie "The Purge".

Thank you! The GUI will be at the top of the screen so, I'm leaving blank spaces in the rooms. And about the character, thats just a mask, he's the protagonist.

Quote from: danbuddle on Mon 17/03/2014 06:24:33
It's nice and moody. I agree with gribbler, this room has a unnaturally high ceiling. Is more like a church.
Table and chairs look great also. And the floorboards seem to suggest a perspective which is different to the side of the bar which we can see. That is to say, they are set at very different angles.

Love the character. You started animating him at all? Would be eager to see if so as that is what I am currently
Working on.
Thank you! Yes I have animated him already, and I'm finishing the Bartender!

Quote from: Monsieur OUXX on Mon 17/03/2014 08:14:31
IT's ok to have the high ceiling only if you thought properly of the kind of light that'd be on this wall. That "semi-circle" shading is ok in small rooms, but here on this big wall it looks quite naive. Where does the light come from? Large windows? Lights ont he ceiling? Etc. That could help make your wall more "alive".

Also, the scratchings on the wall could do with more personality : instead of just horizintal lines, how about brick shapes here and there? Or lines that follow the wall paper? Or small sracthes with a slightly more advanced shading?
Thank you too! I'm going to put some stuff in the wall, like grease stains and pictures.
#13
Critics' Lounge / A character and a background
Mon 17/03/2014 00:22:13
I made this character and this background for a game i'm making. I dont know if they are good, what improvement do they need?

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