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Show posts MenuQuote from: Cassiebsg on Mon 21/04/2014 09:48:54I didn't put the inventory window yet, so it's kind of useless for now. The () I'm using to show that the character is thinking, and not speaking, but it's just temporary.
Okay. it worked once I opened it again...
I like the art.
I don't like the interface though.
I'm guessing you'll be changing that, but it's rather annoying to keep going up to change the cursor mode, and have no visual aid to see in which mode the cursor is in.
No way to see where the hotspots are either, that can lead to missing clues/items.
Also I think you should draw the doors, or create a marking on the floor to indicate that one is going to change rooms. I walked to the right expecting the room to scroll and see what was on the other end of the bar, and all of a sudden I'm in the toilet...
Why are you using () in the text? I think it distracts the player (or at least me).
If it's meant as a "narrator" text, fine, but I still think it's not needed.
Clicking on the inventory does nothing. I know he doesn't have anything, but shouldn't the inventory window open? Otherwise, there's really no point in having such a button.
Resolution wise, the game is a bit too big for me, since I'm only using about half the screen (my son is using the other half to watch cartoons), so I can only see half the rooms... and there's no way to choose another resolution in the winsetup... (maybe that's AGS engine problem too?)
Quote from: Cassiebsg on Mon 21/04/2014 09:11:43This is a AGS engine problem, i don't know if it will help, but in my computer, the games work if I set to window and place in the border of the screen, with a small part of the window outside of the screen
Hey.
I just downloaded it, but I can't get the in game mouse to activate, meaning I can't even start playing it...
I'm trying to play it in windowed mode, if that's relevant.
Quote from: Gribbler on Mon 17/03/2014 00:50:38
You should add something to the wall or make the ceiling lower. The room feels very empty. Can't say much about character other than it looks kinda creepy. Reminds me of a character from the movie "The Purge".
Quote from: danbuddle on Mon 17/03/2014 06:24:33Thank you! Yes I have animated him already, and I'm finishing the Bartender!
It's nice and moody. I agree with gribbler, this room has a unnaturally high ceiling. Is more like a church.
Table and chairs look great also. And the floorboards seem to suggest a perspective which is different to the side of the bar which we can see. That is to say, they are set at very different angles.
Love the character. You started animating him at all? Would be eager to see if so as that is what I am currently
Working on.
Quote from: Monsieur OUXX on Mon 17/03/2014 08:14:31Thank you too! I'm going to put some stuff in the wall, like grease stains and pictures.
IT's ok to have the high ceiling only if you thought properly of the kind of light that'd be on this wall. That "semi-circle" shading is ok in small rooms, but here on this big wall it looks quite naive. Where does the light come from? Large windows? Lights ont he ceiling? Etc. That could help make your wall more "alive".
Also, the scratchings on the wall could do with more personality : instead of just horizintal lines, how about brick shapes here and there? Or lines that follow the wall paper? Or small sracthes with a slightly more advanced shading?
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