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Messages - Penguinx

#1
Critics' Lounge / Re: Tutorials
Mon 14/08/2006 20:29:44
Not sure how helpful this is, but I posted a few general drawing videos to my blog.

Link to video 1.

Link to video 2.

Link to video 3.

I intend to take videos of a lot of the things I draw from here on out. Might be of some use?
#2
With careful color selection you should be able to hint at more form than there is now. I'm not going to tell you what your sprite should look like though. :)
#3
Critics' Lounge / Re: Anthropomorphic drawing
Fri 28/07/2006 13:59:07
I'm vegan. Preaching to the choir.
#4
Critics' Lounge / Re: Anthropomorphic drawing
Fri 28/07/2006 04:35:49


We're getting way ahead of ourselves with color. Get the design down first, I say.

#5
Critics' Lounge / Re: Fishman walkcycle.
Thu 27/07/2006 16:32:37
That's exactly what I wanted to convey. Woo!
#6
Critics' Lounge / Re: Anthropomorphic drawing
Thu 27/07/2006 14:30:56
The exaggerated human figure typically used in anatomy books is the ideal one (just a step below the heroic figure). As such, the body is usually taller than average in an effort to avoid a frumpy looking illustration.
#7
Critics' Lounge / Re: Fishman walkcycle.
Thu 27/07/2006 05:04:59
Color test of the big guy.

#8
Critics' Lounge / Re: Fishman walkcycle.
Thu 27/07/2006 02:57:48
The naked version of the fishman will appear in the first one or two rooms of a small, small game. Once I have the art assets done, I intend to get some scripting help from one of the many talented AGS'ers out there, 'cause I suck.
#9
Critics' Lounge / Re: Anthropomorphic drawing
Wed 26/07/2006 19:06:26
Does your friend want for someone else to take a stab at drawing her?  ???

The portions that are traced are nice enough (if lacking in polish), but her facial anatomy is off. It doesn't conform to anime proportions, even. I would suggest a nukage of the face with another try.
#10
Critics' Lounge / Re: Fishman walkcycle.
Wed 26/07/2006 14:41:38
QuoteI believe he mentioned right at the start that the same arm/leg thing was deliberate, as this can give a sense of size. Many large animals (elephants, eg.) move both limbs of one side at a time, rather than alternating like us puny humans.

He's supposed to be heavy, lumbering, and awkward, but only of slightly above average heighth. So, yeah, some reworking is in order.

For sake of argument, here's a pencil sketch of his arch-nemesis, the Fenrir. The tiny adventure game I have in mind puts him against the Fenrir and a Golem. This is more a character sketch than anything, but this guy IS a giant.

#11
Critics' Lounge / Re: Fishman walkcycle.
Tue 25/07/2006 16:51:44
The comment regarding making the tail move in the opposite direction makes want to tinker a lot more with it. I may scrap what I have entirely. I'd rather make it right :).
#12
Critics' Lounge / Re: Fishman walkcycle.
Tue 25/07/2006 14:28:33
I was trying for a sort of Thriller-video-ungainliness! I agree about all your concerns, though. I'm working to try a version of this walkcycle slightly modified with more tweens and some clarifed limbs at the moment. I will post the results! :)
#13
Critics' Lounge / Re: Fishman walkcycle.
Sun 23/07/2006 17:37:04
Yeah, it's unfortunate how closely his hand ends and his thigh begins. I need to rework a few things. I really appreciate the criticisms, all!
#14
Like I said, that's more of a stylistic choice than a specific gripe.  :)
#15
That's a lot better! Next, I'd say her legs are rather long, but that has almost a stylistic/anime type thing going on and could be overlooked.
#16
The first anatomy goof I see is the size of her forehead. The distance from eye level to chin should be equal to the distance from eye level to top of head. This problem is most noticeable in the last sprite.
#17
Critics' Lounge / Re: Fishman walkcycle.
Fri 21/07/2006 04:34:32


It needs a mess of tweens.  :P
#18
It's hard to critique your work if some parts of it are ripped. What parts are yours?
#19
Critics' Lounge / Re: Fishman walkcycle.
Wed 19/07/2006 15:11:16
Good criticisms, all. Wow, you're totally right about the tail. That heavy thing should be on the ground. It'll be easy enough to do that last, so I'll mess around with it some more.

About the extreme most frame, I may add a tween. I like going for something just over the edge of normal in these things, but I don't want it to not jive either. If the tween doesn't work, I'll make it less extreme!
#20
Critics' Lounge / Re: Fishman walkcycle.
Wed 19/07/2006 03:33:32
Thanks for the encouraging words! I'm going to tweak his head's angle a bit and get to work.
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