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Messages - Fred Five

#1
This was actually a great BG blitz subject. I’m sorry I didn’t see this before the deadline.
Admin: As there’s only one submission, could it be extended a month?
/Fred
#2


Quick paintover.
#3
Are you still working on the game/needing an artist?
#4
Any progress on this?
#5
Quote from: imsomnia212 on Thu 06/09/2018 10:07:09
Quote from: Creamy on Thu 06/09/2018 10:02:52
You forgot Fred Five's awesome animation Insomnia (you should sleep more)
I didn't count with it because was a sketch and the rule was no sketched ch and having a name/description, but I will do an exception and I add it to the list

Sorry Insomnia! I added an description now at least. Did not have time to finish the colouring.
#6
Update 1. I drew and animated a hillbilly character to go along with Billys crew.
I hope I'll have time to give him some color. And I'll need to give this fellow a proper description of course.


Jimmy is as rough as they come. Poor childhood, drunken parents and no education. He joined Billys crew so he could male some money to buy an airstrip in Nevada. Jimmy is all about guns, the drink and Pro-Trump.
#7
Cool! I'll give it a shot.
#8
I did some very rough test animations in Photoshop CC. I wanted to test the traditional animation capabilities of the software.
I know there are other (maybe more efficient) software available, but I really want to use a familiar program.

Don't mind the unfinished ship and the lack of motion, it's only a placeholder as I haven't decided on which type of vessel I want to incorporate in the project.

Seagull test


Waterline test animation
#9
I:   4
II:  6
III: 7
#10
Competitions & Activities / Background Blitz?
Sun 19/08/2018 11:20:57
Are we gonna have a new Background Blitz anytime soon?(nod)
#11
Thanks for pointing out those issues Andail. Great to get some critique so I can improve(nod)
#12
Quote from: selmiak on Fri 11/11/2016 01:01:25
just move the doorknob to the middle and add another one and make it a double door. seems fitting for that study room.

Ha! Should've thought of that earlier (laugh)

Quote from: Snarky on Thu 10/11/2016 17:46:47
I'd cut the width of the door by another third, TBH. Looks very nice otherwise, though.

I think the problem with light effects in adventure games is usually that the character doesn't cast a proper shadow. If Indy stands somewhere in the shafts of light from the window, they really shouldn't pass through him as if he's not there, and if he stands in front of the window but you can't see him silhouetted on the floor it'll look pretty obviously fake. It's tricky, technically speaking, to achieve a convincing effect.

Yeah I get your point about the lighting. Absolutely. But imho it's not a game breaker if there's not realistic shadows. One has got to remember the computing power limitations of the early 90's ;) Though it would be cool if it was possible to mask out the lit areas on the floor and draw a sprite which would create the illusion of a cast shadow. In this case,it's not an important room, so a work around could be just to have no characters in direct light.

Quote from: Cassiebsg on Fri 11/11/2016 14:54:07
Looks beautiful! (nod)
To me the only thing that looks off, is the chair. Feels like it's "falling" towards the camera. And if Indy is at the correct size, the chair now looks a bit too small also.
Hmm I dunno.. Maybe the leg of the chair furthest to the right is a bit off. But with the perspective grid turned on it doesn't look criminal.
[imgzoom]http://i.imgur.com/N4D5JRz.jpg[/imgzoom]
#13
Update:

[imgzoom]http://i.imgur.com/qufvN9a.png[/imgzoom]

Fixed door width (Thanks ThreeOhFour)
Fixed glow from chandelier (Thanks xBRANEx)

Added: Idols, photos and junk ;)
#14
Quote from: ThreeOhFour on Thu 10/11/2016 16:05:48
I like it! I think the door seems very wide, considering the angle we're seeing it at. Perhaps it could be slimmed a touch.

Thanks a lot man! Yeah you're right. The door's is to wide. Gonna shrink it down a few pixels. Thanks for the input!
#15
Quote from: CaptainD on Thu 10/11/2016 13:42:33
Anyway terrific work on that background!

Thanks a lot man, much appreciated! (nod)
#16
Quote from: CaptainD on Thu 10/11/2016 13:10:49
Interested to know if the intricate lighting will affect the character sprites the walk in the area by the windows though.
As I am not the programmer on the project, I cannot say. But the lightshafts coming from the window, are painted on a seperate transparent layer, so I reckon it should be possible :)
#17
[imgzoom]http://i.imgur.com/MI66e1E.png[/imgzoom]

Work in progress on a background for Indiana Jones and the Seven Cities of Gold. Additional details are going to be added, adjustments and so forth :)
#18
Quote from: sulhyd on Tue 08/11/2016 02:16:19
Are you using blender/cycles render engine for this? You may want to turn up the samples while rendering.
Second that.
Maybe a render with max amount of samples, then import to Photoshop (if that is available to you) and throw a posterize adjustment layer on top of your render. This way you can reduce the number of colours and get that oldschool pixelated look.
#19
Here's my entry!
-Not even the dead can get some peace nowadays (wrong)

[imgzoom]http://i.imgur.com/nDsl2e3.png[/imgzoom]
#20
Quote from: Blondbraid on Sat 05/11/2016 19:33:42
Quote from: Fred Five on Sat 05/11/2016 19:23:05
A new background blitz anytime soon? (laugh)
I'm so sorry, I have been a bit busy the last few weeks. :(
I'll try to come up with a new one this weekend, I promise!

Cool! Looking foreward to see what the topic will be :)
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