Quote from: Khris on Sat 12/07/2014 11:45:24Yeah I played Gemini Rue, awesome game, but the demo I linked earlier feels more "dynamic" from a visual standpoint, know what I mean? It has tons of animated stuff going on in the background (flying cars, animated passers-by, flickering neon signs etc...), some degree of dynamic lighting, parallax layers...
Easily.
http://www.wadjeteyegames.com/games/gemini-rue/
Would it be feasible to do these kind of things in AGS?