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Messages - blippie

#1
Here is a rough sample character (engineer) before tracing. After tracing 1 pixel thin, scaling the character breaks it up like I said. So I'm trying to get more tips on what to do. I want to make sure I have it straight before I animate the character.

#2
Here is a background I'm testing. I blockout in 3d using blender and trace with graphics gale, then color with gimp. This is the style (pic 2) exactly what I'm looking for. Except as I said, I discovered, that at this level you can't scale a character or it breaks up. So, I'm thinking of redoing this with antialiasing, but I would love to avoid it.



#3
ps, I changed usernames, since I could not update my old account - I used to use majicpotion, but I use blippie now - sorry if it confused anyone. I'll contact a mod to delete the old account since I can't access it.
#4
I was out for a while, so I'm late in responding. Thanks for the great posts. Later tonight I will try to post an example of what I'm doing. I just recently started over, so I'm working from the ground up (just test scenes). I looked at what you guys said and it is very informative to me. I have some questions (some new ones also).

Monsieur OUXX: you said the following -

Quote4) only finally scale down the sprite to 50% its size (to create smooth-lines-but-not-too-smooth) and draw the details manually
Then again this possible workflow might be completely inappropriate since I don't know what resolution you're aiming.

I'm a little confused by what you mean by scaling down and then drawing details manually? Can you clarify that?

Another question. I tried scaling with a pixel thin character. You guys might know, that as the character gets smaller, the sprite get's broken up and looks like it's fragmented. I think what I would have to do is have anti-aliased sprites, correct?

Since, I'm not going to tinker with betas right now, I will have to stick to 1024x768 (max for ags 3.3.0), but I will try to work with 720p or even 1080p in the future. So for now, that is my target resolution. What would be a good pixel size to aim for, per character, assuming some average scene scale at 1024x768.

Finally, I'm very interested in Monsieur OUXX's, steps 1 - 4. They are self explanatory, but I would like to ask, if anyone can post a quick step by step example (screenshots) as explained, so I can maybe see some workflows for a character and scene.
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