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Messages - playtolose

#1
Ah, I was afraid I'd need the full version :sad:
I'll have a nose around and see if I can grab a copy somewhere and then have a crack at it.

I was hoping to get to grips with the build process mainly as a way of understanding a little better how AGS comes together, and to be able to rebuild and keep up with latest from this lovely active community.

I figured once I'd gotten that down, I'd have a look at running the game using the engine ports (bundling them together into a single .apk etc) and then building the engine ports from source (again to keep up with latest & to look at the possibility of integrating other SDKs for analytics or what have you).

If I manage to get the full VS2008 *and* get the the editor build from source then I'll do up a step by step here. If not, I'll just stick with the existing engine ports.

Thanks for the help and clarification!
#2
Lol looks like were both typing at the same time.
I'll start a new thread in "AGS Development > Editor Development" so.

[[Edit]]
Just saw Snarky has already moved this. No new thread so.
#3
So, I know this thread has been quiet for a good while, but any chance of a more complete walkthrough on compiling AGS from source? I've just moved from Mac to Windows (mostly for AGS as it happens!) and have zero experience with this kind of thing. Been bouncing through the forums for a few days now....

[[Edit]]
I should probably clarify: I'm working in windows 8.1, I've downloaded the entire repo from https://github.com/adventuregamestudio (got latest about two weeks ago). I've also (after much hunting) downloaded VS2008 Express (SP1). Which, as I understand from what I've been reading, is the minimum (and free-est) requirement to build any of the AGS projects from source.

I'm not 100% on how the build process works with VS2008, but have tried adding Native.dll as a project and attempted to build from there. This has given me an error - unable to find \UpdateCPPVersion\Debug\bin\UpdateCPPVersion.exe
But to be honest I haven't a clue what's happening here at all, so even if I could fix that particular error, I'd be stuck the second I hit another one.

My main hope here is to get to grips with building the editor first, then working towards building the engines so I can build/port my game to mobile.
I'm happy to start a new thread for this if it's better off elsewhere, but this topic seemed the most appropriate to post on.
Any help would be much appreciated!
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