Ah, I was afraid I'd need the full version
I'll have a nose around and see if I can grab a copy somewhere and then have a crack at it.
I was hoping to get to grips with the build process mainly as a way of understanding a little better how AGS comes together, and to be able to rebuild and keep up with latest from this lovely active community.
I figured once I'd gotten that down, I'd have a look at running the game using the engine ports (bundling them together into a single .apk etc) and then building the engine ports from source (again to keep up with latest & to look at the possibility of integrating other SDKs for analytics or what have you).
If I manage to get the full VS2008 *and* get the the editor build from source then I'll do up a step by step here. If not, I'll just stick with the existing engine ports.
Thanks for the help and clarification!

I'll have a nose around and see if I can grab a copy somewhere and then have a crack at it.
I was hoping to get to grips with the build process mainly as a way of understanding a little better how AGS comes together, and to be able to rebuild and keep up with latest from this lovely active community.
I figured once I'd gotten that down, I'd have a look at running the game using the engine ports (bundling them together into a single .apk etc) and then building the engine ports from source (again to keep up with latest & to look at the possibility of integrating other SDKs for analytics or what have you).
If I manage to get the full VS2008 *and* get the the editor build from source then I'll do up a step by step here. If not, I'll just stick with the existing engine ports.
Thanks for the help and clarification!