Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Alexander Hillebrand

#1
"The Amazing Adventures of Bob and Rob" is my very first game about two characters from my web comics (www.twitter.com/BobenRob)
This game is a small demo from more to come. The story begins when Bob and Rob both lose their jobs at the office and return home. (Unfortunately also my current situation sadly enough) Rob however, a notorious alcoholic, gets drunk and it is up to the player (Bob) to get him to the job office in order to find a new job. This however is easier said than done... 

Ihe game is, like I said before, rather short, and some things are left out. I don't know yet for instance how to put multiple events at one hotspot, I hope to include this in the sequel! You can download the game from www.bit.do/BobRobGame
The game itself is stored on my google drive.



#2
Okay I got it: In order to get music in a room (in this case the very first one) I have to make a property in the property-pane. Is that something like "MusicOnLoad'and than set it to "1" or something like that?
#3
No music playing at all. But also no compile errors, kind of weird isn't it?
#4
Thanks for the quick answers, unfortunately, it still doesn't work. Some of these days I guess. I'm finishing the game now without music, the only option left. Thanks anyway for the help!
#5
I've got a problem getting music in to my game.
I'm using the latest version of AGS (version 3.3.2). In order to get my background music working, I imported the music (OGG-file) in the Music folder (afer renaming it into "Music1.ogg")
After searching in the forums I found the following code:

    function room_RepExec()
    {
         aMusic1.Play();
    }
but it didn't work. In the properties pane of the music file i've activated "repeating" to "True", set the volume to "100", but still no music.
I've also tried

    function Room_AfterFadeIn()
    {
         aMusic1.Play();
    }

Did I make a mistake or is one of the functions changed?
#6
Thanks Crimson Wizard, that was the solution: Use a template, plain and easy. After all, why not using the knowledge of others? By the way, i'm using version 3.3, the latest version as far as I know. I did also made walkable area's and such, because I also watched all the youtube video's, but it struck me that they are a bit outdated (which I understand, it's all non-profit after all :) Some commands are totally changed and such. But anyway, thanks! I downloaded the Lightweight BASS Template v2.0 from "Ghost" and immediately started using it. I hope to release the game in a couplke of weeks!
#7
I've read all the manuals I could lay my hands on, but still can't find the asnwer fo this realy simple question. I just want a mouse controlled character, not a keyboard controlled one. A couple of days ago I found a script that killed all the keyboard input. That worked (thank you whoever it was), but I can;t still control the character with the mouse. I have a twitterpage with my characters (www.twitter.com/bobenrob) so you can have an impression of what it will be like. All help will surely be appreciated!
SMF spam blocked by CleanTalk