Oh ineed ! Thank you haha
I often think to complicated things before simple ones

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Show posts Menu///Room Repeatedly Execute
int x;
int y;
if (placement==1) {x=320; y=268;} //each value of "placement" is for a location for the character
if (placement==2) {x=145; y=140;}
if (placement==3) {x=496; y=137;}
if (placement==4) {x=148; y=391;}
if (placement==5) {x=492; y=389;}
if (newplace==true) {
if (baddy1==true){ //If Baddy is in the room
cBaddy1.Walk(x, y, eNoBlock);
newplace=false;}
}
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