Quote from: Wyz on Thu 26/06/2014 02:14:04
So I've wrote an exporter, or actually a converter to be more precise.
It takes TMX files and turns it into something you can load into your project. Ok so how does this work? Well first you make a map with one of your favourite tile editors and save it as a .tmx-file. This is a pretty wide supported format so I expect most editors can do this; Tiled can for sure.
Then you select that file in the converter and hit 'Convert' (more detailed instructions are in the readme file of the zip). What tis does is create an image file you can import into you project as a sprite. The module as a few functions to handle maps in sprite format: convert it to regular tilemaps so you edit them in game or directly draw it on a surface. That's about it, so check it out!
Quick question. If I make my maps in Tiled and use the converter, will the collisions and layers be converted as well, or just a flat image?