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Messages - GinnyFromThePast

#2
This is great! Analyzing games to better understand game design is a great idea, and I've been promising myself to do that too. I wrote down a dependency flow for part of Broken Age too - it's still on paper :)
Perhaps you can expand on that and analyze the balancing of different types of puzzles. I always go back to an old article on this topic: http://junk.dk/puzzle/

Another thing you might find useful, as an exercise, is to write how you experienced a game or a story, as close to the experience as you can (maybe pause in the middle to write). Write about what you felt, where you were frustrated, how you perceived things. I've really enjoyed doing this (though haven't published the results on my blog yet).

By the way, I also like the design of the blog - very clean and easy to read. One suggestion - when I click on a category, I see all the posts in the category in full form, perhaps it would be better to see titles+snippets, and then I could open each post separately.
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